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authorgammafunk <gammafunk@gmail.com>2014-05-26 05:21:20 -0500
committergammafunk <gammafunk@gmail.com>2014-05-26 22:45:16 -0500
commit55d1b512e3395f07e9341ce9eae5079b581b6894 (patch)
tree811704017046d8ed62335bd1c45d36476e0dea55 /crawl-ref/source/transform.cc
parentb364f15f4eeff0e148b6fc026c01de1327254cd2 (diff)
downloadcrawl-ref-55d1b512e3395f07e9341ce9eae5079b581b6894.tar.gz
crawl-ref-55d1b512e3395f07e9341ce9eae5079b581b6894.zip
Remove player burden and carrying capacity
Item inventory weights (based on item mass) generally don't lead to meaningful decisions that justify the inventory juggling and interface problems that come from having burden states. The 52-slot limit is a better system for limiting inventory and providing inventory-related decisions because it's not so fine-grained and doesn't require the player to examine weights for each slot. Work is ongoing to improve the slot system by consolidating food types and handling strategic consumables in a different way.
Diffstat (limited to 'crawl-ref/source/transform.cc')
-rw-r--r--crawl-ref/source/transform.cc3
1 files changed, 0 insertions, 3 deletions
diff --git a/crawl-ref/source/transform.cc b/crawl-ref/source/transform.cc
index 5a8838c7c7..1c57fedc6f 100644
--- a/crawl-ref/source/transform.cc
+++ b/crawl-ref/source/transform.cc
@@ -1056,7 +1056,6 @@ bool transform(int pow, transformation_type which_trans, bool involuntary,
update_player_symbol();
_remove_equipment(rem_stuff);
- burden_change();
if (str)
{
@@ -1258,8 +1257,6 @@ void untransform(bool skip_wielding, bool skip_move)
you.duration[DUR_TRANSFORMATION] = 0;
update_player_symbol();
- burden_change();
-
switch (old_form)
{
case TRAN_SPIDER: