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authorShmuale Mark <shm.mark@gmail.com>2014-04-06 01:00:06 -0400
committerShmuale Mark <shm.mark@gmail.com>2014-04-06 01:00:06 -0400
commit63a232999fb6433f0ccbc20a88680cff18a2db57 (patch)
tree01e0d56485d749ab6fe52dcddf9c651e86607fe8 /crawl-ref/source/transform.cc
parent2d7d1c5946cf378a1ecd2de0086ccab400ff3d99 (diff)
downloadcrawl-ref-63a232999fb6433f0ccbc20a88680cff18a2db57.tar.gz
crawl-ref-63a232999fb6433f0ccbc20a88680cff18a2db57.zip
Remove scrambling.
It was something that was almost never relevant but that cluttered up the code regardless. If it were to be more relevant that would not really be a good thing since a chance for instadeath is rather bad design.
Diffstat (limited to 'crawl-ref/source/transform.cc')
-rw-r--r--crawl-ref/source/transform.cc8
1 files changed, 4 insertions, 4 deletions
diff --git a/crawl-ref/source/transform.cc b/crawl-ref/source/transform.cc
index aabe0fdf72..62633876db 100644
--- a/crawl-ref/source/transform.cc
+++ b/crawl-ref/source/transform.cc
@@ -452,7 +452,7 @@ static bool _abort_or_fizzle(bool just_check)
if (!just_check && you.turn_is_over)
{
canned_msg(MSG_SPELL_FIZZLES);
- move_player_to_grid(you.pos(), false, true);
+ move_player_to_grid(you.pos(), false);
return true; // pay the necessary costs
}
return false; // SPRET_ABORT
@@ -1223,7 +1223,7 @@ bool transform(int pow, transformation_type which_trans, bool involuntary,
|| which_trans == TRAN_APPENDAGE)
&& you.species == SP_MERFOLK)
{
- move_player_to_grid(you.pos(), false, true);
+ move_player_to_grid(you.pos(), false);
}
if (you.hp <= 0)
@@ -1383,7 +1383,7 @@ void untransform(bool skip_wielding, bool skip_move)
mpr("You frantically fly out of the water.");
}
else
- fall_into_a_pool(you.pos(), true, DNGN_DEEP_WATER);
+ fall_into_a_pool(you.pos(), DNGN_DEEP_WATER);
}
notify_stat_change(STAT_STR, -10, true,
"losing the tree transformation");
@@ -1410,7 +1410,7 @@ void untransform(bool skip_wielding, bool skip_move)
&& (old_form == TRAN_ICE_BEAST
|| you.species == SP_MERFOLK))))
{
- move_player_to_grid(you.pos(), false, true);
+ move_player_to_grid(you.pos(), false);
}
#ifdef USE_TILE