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author | Shmuale Mark <shm.mark@gmail.com> | 2014-04-06 01:00:06 -0400 |
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committer | Shmuale Mark <shm.mark@gmail.com> | 2014-04-06 01:00:06 -0400 |
commit | 63a232999fb6433f0ccbc20a88680cff18a2db57 (patch) | |
tree | 01e0d56485d749ab6fe52dcddf9c651e86607fe8 /crawl-ref/source/transform.cc | |
parent | 2d7d1c5946cf378a1ecd2de0086ccab400ff3d99 (diff) | |
download | crawl-ref-63a232999fb6433f0ccbc20a88680cff18a2db57.tar.gz crawl-ref-63a232999fb6433f0ccbc20a88680cff18a2db57.zip |
Remove scrambling.
It was something that was almost never relevant but that cluttered
up the code regardless. If it were to be more relevant that would
not really be a good thing since a chance for instadeath is rather
bad design.
Diffstat (limited to 'crawl-ref/source/transform.cc')
-rw-r--r-- | crawl-ref/source/transform.cc | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/crawl-ref/source/transform.cc b/crawl-ref/source/transform.cc index aabe0fdf72..62633876db 100644 --- a/crawl-ref/source/transform.cc +++ b/crawl-ref/source/transform.cc @@ -452,7 +452,7 @@ static bool _abort_or_fizzle(bool just_check) if (!just_check && you.turn_is_over) { canned_msg(MSG_SPELL_FIZZLES); - move_player_to_grid(you.pos(), false, true); + move_player_to_grid(you.pos(), false); return true; // pay the necessary costs } return false; // SPRET_ABORT @@ -1223,7 +1223,7 @@ bool transform(int pow, transformation_type which_trans, bool involuntary, || which_trans == TRAN_APPENDAGE) && you.species == SP_MERFOLK) { - move_player_to_grid(you.pos(), false, true); + move_player_to_grid(you.pos(), false); } if (you.hp <= 0) @@ -1383,7 +1383,7 @@ void untransform(bool skip_wielding, bool skip_move) mpr("You frantically fly out of the water."); } else - fall_into_a_pool(you.pos(), true, DNGN_DEEP_WATER); + fall_into_a_pool(you.pos(), DNGN_DEEP_WATER); } notify_stat_change(STAT_STR, -10, true, "losing the tree transformation"); @@ -1410,7 +1410,7 @@ void untransform(bool skip_wielding, bool skip_move) && (old_form == TRAN_ICE_BEAST || you.species == SP_MERFOLK)))) { - move_player_to_grid(you.pos(), false, true); + move_player_to_grid(you.pos(), false); } #ifdef USE_TILE |