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authorChris Campbell <chriscampbell89@gmail.com>2014-07-23 05:03:43 +0100
committerChris Campbell <chriscampbell89@gmail.com>2014-07-23 07:05:21 +0100
commit603939af70ec593653f9cd693764068f71aef34b (patch)
treeb91f80e2c9739e8cc7c6ea6bf737cc21e4643e91 /crawl-ref/source/transform.h
parentb62d1063ba2c848a43ec9d01fa300eeb48055f6d (diff)
downloadcrawl-ref-603939af70ec593653f9cd693764068f71aef34b.tar.gz
crawl-ref-603939af70ec593653f9cd693764068f71aef34b.zip
Make Sublimation of Blood only effective when cast on the player
Having a spell work in two completely different ways depending on context is unintuitive, and self-casting it is the much more interesting use. Makes the spell unmemorisable for species without blood (Gargoyle, Ghoul, Mummy). Species that can't bleed get both level 1 spells from the first Kiku gift. Has some ugly duplication of lists of species that can't bleed, because using player::can_bleed won't correctly handle statue- or lich- formed players even with allow_tran = false, due to them changing the player's holiness.
Diffstat (limited to 'crawl-ref/source/transform.h')
-rw-r--r--crawl-ref/source/transform.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/crawl-ref/source/transform.h b/crawl-ref/source/transform.h
index 3669a54fdf..8503742eac 100644
--- a/crawl-ref/source/transform.h
+++ b/crawl-ref/source/transform.h
@@ -18,6 +18,7 @@ bool form_can_swim(transformation_type form = you.form);
bool form_likes_water(transformation_type form = you.form);
bool form_likes_lava(transformation_type form = you.form);
bool form_changed_physiology(transformation_type form = you.form);
+bool form_can_bleed(transformation_type form = you.form);
bool form_can_use_wand(transformation_type form = you.form);
bool form_can_wear_item(const item_def& item,
transformation_type form = you.form);