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authorAdam Borowski <kilobyte@angband.pl>2013-08-27 03:13:02 +0200
committerAdam Borowski <kilobyte@angband.pl>2013-08-27 22:20:00 +0200
commit7977622287cae2996825f4ab9af0eb6e27fdbcb6 (patch)
tree02184fddc10da926a25e698a11994431201d5604 /crawl-ref/source/transform.h
parentebad98cc83025d67dccd2cd14aa4362ad323141f (diff)
downloadcrawl-ref-7977622287cae2996825f4ab9af0eb6e27fdbcb6.tar.gz
crawl-ref-7977622287cae2996825f4ab9af0eb6e27fdbcb6.zip
Turn transform(force) into transform(involuntary).
There's no use for force, and there was confusion between these two.
Diffstat (limited to 'crawl-ref/source/transform.h')
-rw-r--r--crawl-ref/source/transform.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/crawl-ref/source/transform.h b/crawl-ref/source/transform.h
index 92b0df67d7..5ba88a583c 100644
--- a/crawl-ref/source/transform.h
+++ b/crawl-ref/source/transform.h
@@ -31,8 +31,8 @@ bool form_keeps_mutations(transformation_type form = you.form);
bool feat_dangerous_for_form(transformation_type which_trans,
dungeon_feature_type feat);
-bool transform(int pow, transformation_type which_trans, bool force = false,
- bool just_check = false);
+bool transform(int pow, transformation_type which_trans,
+ bool involuntary = false, bool just_check = false);
// skip_move: don't make player re-enter current cell
void untransform(bool skip_wielding = false, bool skip_move = false);