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author | Adam Borowski <kilobyte@angband.pl> | 2013-08-27 03:13:02 +0200 |
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committer | Adam Borowski <kilobyte@angband.pl> | 2013-08-27 22:20:00 +0200 |
commit | 7977622287cae2996825f4ab9af0eb6e27fdbcb6 (patch) | |
tree | 02184fddc10da926a25e698a11994431201d5604 /crawl-ref/source/transform.h | |
parent | ebad98cc83025d67dccd2cd14aa4362ad323141f (diff) | |
download | crawl-ref-7977622287cae2996825f4ab9af0eb6e27fdbcb6.tar.gz crawl-ref-7977622287cae2996825f4ab9af0eb6e27fdbcb6.zip |
Turn transform(force) into transform(involuntary).
There's no use for force, and there was confusion between these two.
Diffstat (limited to 'crawl-ref/source/transform.h')
-rw-r--r-- | crawl-ref/source/transform.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/crawl-ref/source/transform.h b/crawl-ref/source/transform.h index 92b0df67d7..5ba88a583c 100644 --- a/crawl-ref/source/transform.h +++ b/crawl-ref/source/transform.h @@ -31,8 +31,8 @@ bool form_keeps_mutations(transformation_type form = you.form); bool feat_dangerous_for_form(transformation_type which_trans, dungeon_feature_type feat); -bool transform(int pow, transformation_type which_trans, bool force = false, - bool just_check = false); +bool transform(int pow, transformation_type which_trans, + bool involuntary = false, bool just_check = false); // skip_move: don't make player re-enter current cell void untransform(bool skip_wielding = false, bool skip_move = false); |