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author | Adam Borowski <kilobyte@angband.pl> | 2012-10-02 14:09:05 +0200 |
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committer | Adam Borowski <kilobyte@angband.pl> | 2012-10-03 19:04:34 +0200 |
commit | c044a101ff31a934656269262e191fc2b33a833b (patch) | |
tree | 47773251462060c7b4e1b7c0815514b28f657bcf /crawl-ref/source/trap_def.h | |
parent | c3019c61ed81e313dbde617ec181209e48e3e728 (diff) | |
download | crawl-ref-c044a101ff31a934656269262e191fc2b33a833b.tar.gz crawl-ref-c044a101ff31a934656269262e191fc2b33a833b.zip |
Make searching for traps deterministic.
Spending more time doesn't help.
The formula doesn't make sense, needs to be not merely adjusted but made
from the ground up.
Diffstat (limited to 'crawl-ref/source/trap_def.h')
-rw-r--r-- | crawl-ref/source/trap_def.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/crawl-ref/source/trap_def.h b/crawl-ref/source/trap_def.h index 92974ec6b3..4c210dbc08 100644 --- a/crawl-ref/source/trap_def.h +++ b/crawl-ref/source/trap_def.h @@ -5,7 +5,8 @@ struct trap_def { coord_def pos; trap_type type; - int ammo_qty; + short ammo_qty; + uint8_t skill_rnd; dungeon_feature_type category() const; string name(description_level_type desc = DESC_PLAIN) const; |