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authorAdam Borowski <kilobyte@angband.pl>2011-11-21 00:41:19 +0100
committerAdam Borowski <kilobyte@angband.pl>2011-11-21 00:42:56 +0100
commitdcdf8ea245f68bb695b613bb9fcc2c80fdc3fba5 (patch)
tree3261e1513e89edcdc355383944ca4303a370a4a2 /crawl-ref/source/trap_def.h
parent4720106fa1c727c417e5a823a22bde2d635a3e28 (diff)
downloadcrawl-ref-dcdf8ea245f68bb695b613bb9fcc2c80fdc3fba5.tar.gz
crawl-ref-dcdf8ea245f68bb695b613bb9fcc2c80fdc3fba5.zip
Simplify.
There's no point in message_trap_entry() if it's used only for a single trap type. The message can be given in the switch, like every single other trap does.
Diffstat (limited to 'crawl-ref/source/trap_def.h')
-rw-r--r--crawl-ref/source/trap_def.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/crawl-ref/source/trap_def.h b/crawl-ref/source/trap_def.h
index 4ae0881780..dddfcf72d1 100644
--- a/crawl-ref/source/trap_def.h
+++ b/crawl-ref/source/trap_def.h
@@ -23,7 +23,6 @@ struct trap_def
int max_damage(const actor& act);
private:
- void message_trap_entry();
void shoot_ammo(actor& act, bool was_known);
item_def generate_trap_item();
int shot_damage(actor& act);