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authorChris Campbell <chriscampbell89@gmail.com>2014-04-09 18:50:57 +0100
committerChris Campbell <chriscampbell89@gmail.com>2014-04-09 18:50:57 +0100
commit01b6a50c178d906a6b2d09b09eec19e1ea6339f5 (patch)
treede7ae20688e7aad3fd630155dbdbba59acab3bf7 /crawl-ref/source/traps.cc
parentce8561742cf1402f777396564ba4c00d1c4dc0ba (diff)
downloadcrawl-ref-01b6a50c178d906a6b2d09b09eec19e1ea6339f5.tar.gz
crawl-ref-01b6a50c178d906a6b2d09b09eec19e1ea6339f5.zip
Fix some warnings
Diffstat (limited to 'crawl-ref/source/traps.cc')
-rw-r--r--crawl-ref/source/traps.cc4
1 files changed, 0 insertions, 4 deletions
diff --git a/crawl-ref/source/traps.cc b/crawl-ref/source/traps.cc
index 7a4c123533..da12c0cf37 100644
--- a/crawl-ref/source/traps.cc
+++ b/crawl-ref/source/traps.cc
@@ -1521,10 +1521,6 @@ void trap_def::shoot_ammo(actor& act, bool was_known)
return;
}
- // Record position now, in case it's a monster and dies (thus
- // resetting its position) before the ammo can be dropped.
- const coord_def apos = act.pos();
-
item_def shot = generate_trap_item();
int trap_hit = (20 + (difficulty()*2)) * random2(200) / 100;