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author | Steve Melenchuk <smelenchuk@gmail.com> | 2013-11-02 20:31:31 -0600 |
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committer | Adam Borowski <kilobyte@angband.pl> | 2013-11-12 06:41:06 +0100 |
commit | 1b62a5d5613b076a70117541fb9b0aa831dcf122 (patch) | |
tree | b11ad58c0f1b8af3f10987b2c5846560cfe54e0a /crawl-ref/source/traps.cc | |
parent | c7c129ded1e36e56fc4b992bc773c2d77c90be18 (diff) | |
download | crawl-ref-1b62a5d5613b076a70117541fb9b0aa831dcf122.tar.gz crawl-ref-1b62a5d5613b076a70117541fb9b0aa831dcf122.zip |
Transform the lower half of D into a new branch: the Depths.
D is now 16 levels (the unsealed part was 14 levels previously), and the
Depths are six levels. Vaults is enterable from Depths:2-5; Abyss, Hell,
and Pan portals are available for the entire length of the branch.
Right now the monster set is identical to Vaults except for the absence
of Vaults-specific humans. D's monster set has also been truncated,
mainly on the out-of-depth front. It's my intent that this serve as a
starting point for figuring out what monsters we want to split between
the two branches.
Diffstat (limited to 'crawl-ref/source/traps.cc')
-rw-r--r-- | crawl-ref/source/traps.cc | 5 |
1 files changed, 0 insertions, 5 deletions
diff --git a/crawl-ref/source/traps.cc b/crawl-ref/source/traps.cc index d73b870333..8fd5f70ee2 100644 --- a/crawl-ref/source/traps.cc +++ b/crawl-ref/source/traps.cc @@ -1656,9 +1656,6 @@ bool is_valid_shaft_level(const level_id &place) if (!is_connected_branch(place)) return false; - if (place == BRANCH_DUNGEON && you.depth == RUNE_LOCK_DEPTH) - return false; - // Shafts are now allowed on the first two levels, as they have a // good chance of being detected. You'll also fall less deep. /* if (place == BRANCH_DUNGEON && you.depth < 3) @@ -1706,8 +1703,6 @@ static level_id _generic_shaft_dest(level_pos lpos, bool known = false) int curr_depth = lid.depth; int max_depth = brdepth[lid.branch]; - if (lid.branch == BRANCH_DUNGEON and curr_depth < RUNE_LOCK_DEPTH) - max_depth = RUNE_LOCK_DEPTH; // Shaft traps' behavior depends on whether it is entered intentionally. // Knowingly entering one is more likely to drop you 1 level. |