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author | Shmuale Mark <shm.mark@gmail.com> | 2014-04-06 01:00:06 -0400 |
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committer | Shmuale Mark <shm.mark@gmail.com> | 2014-04-06 01:00:06 -0400 |
commit | 63a232999fb6433f0ccbc20a88680cff18a2db57 (patch) | |
tree | 01e0d56485d749ab6fe52dcddf9c651e86607fe8 /crawl-ref/source/traps.cc | |
parent | 2d7d1c5946cf378a1ecd2de0086ccab400ff3d99 (diff) | |
download | crawl-ref-63a232999fb6433f0ccbc20a88680cff18a2db57.tar.gz crawl-ref-63a232999fb6433f0ccbc20a88680cff18a2db57.zip |
Remove scrambling.
It was something that was almost never relevant but that cluttered
up the code regardless. If it were to be more relevant that would
not really be a good thing since a chance for instadeath is rather
bad design.
Diffstat (limited to 'crawl-ref/source/traps.cc')
-rw-r--r-- | crawl-ref/source/traps.cc | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/crawl-ref/source/traps.cc b/crawl-ref/source/traps.cc index cde509de26..c288a31f1b 100644 --- a/crawl-ref/source/traps.cc +++ b/crawl-ref/source/traps.cc @@ -402,7 +402,7 @@ bool player_caught_in_net() if (you.flight_mode() == FL_WINGED) { mpr("You fall like a stone!"); - fall_into_a_pool(you.pos(), false, grd(you.pos())); + fall_into_a_pool(you.pos(), grd(you.pos())); } stop_delay(true); // even stair delays @@ -1197,7 +1197,7 @@ void disarm_trap(const coord_def& where) if (coinflip()) { mpr("You stumble into the trap!"); - move_player_to_grid(trap.pos, true, false); + move_player_to_grid(trap.pos, true); } } else |