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authorShmuale Mark <shm.mark@gmail.com>2014-04-06 01:00:06 -0400
committerShmuale Mark <shm.mark@gmail.com>2014-04-06 01:00:06 -0400
commit63a232999fb6433f0ccbc20a88680cff18a2db57 (patch)
tree01e0d56485d749ab6fe52dcddf9c651e86607fe8 /crawl-ref/source/traps.cc
parent2d7d1c5946cf378a1ecd2de0086ccab400ff3d99 (diff)
downloadcrawl-ref-63a232999fb6433f0ccbc20a88680cff18a2db57.tar.gz
crawl-ref-63a232999fb6433f0ccbc20a88680cff18a2db57.zip
Remove scrambling.
It was something that was almost never relevant but that cluttered up the code regardless. If it were to be more relevant that would not really be a good thing since a chance for instadeath is rather bad design.
Diffstat (limited to 'crawl-ref/source/traps.cc')
-rw-r--r--crawl-ref/source/traps.cc4
1 files changed, 2 insertions, 2 deletions
diff --git a/crawl-ref/source/traps.cc b/crawl-ref/source/traps.cc
index cde509de26..c288a31f1b 100644
--- a/crawl-ref/source/traps.cc
+++ b/crawl-ref/source/traps.cc
@@ -402,7 +402,7 @@ bool player_caught_in_net()
if (you.flight_mode() == FL_WINGED)
{
mpr("You fall like a stone!");
- fall_into_a_pool(you.pos(), false, grd(you.pos()));
+ fall_into_a_pool(you.pos(), grd(you.pos()));
}
stop_delay(true); // even stair delays
@@ -1197,7 +1197,7 @@ void disarm_trap(const coord_def& where)
if (coinflip())
{
mpr("You stumble into the trap!");
- move_player_to_grid(trap.pos, true, false);
+ move_player_to_grid(trap.pos, true);
}
}
else