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author | Chris Campbell <chriscampbell89@gmail.com> | 2014-03-14 21:31:40 +0000 |
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committer | Chris Campbell <chriscampbell89@gmail.com> | 2014-03-14 22:13:43 +0000 |
commit | 68e01d929e894c7283823920f3b54a13b91d2aa1 (patch) | |
tree | d8f56289a76837213ca59f444e785c06236a943e /crawl-ref/source/traps.cc | |
parent | 75cfc520b85ee3c3bdc62d8f8c0ef95213cc2135 (diff) | |
download | crawl-ref-68e01d929e894c7283823920f3b54a13b91d2aa1.tar.gz crawl-ref-68e01d929e894c7283823920f3b54a13b91d2aa1.zip |
Remove player blood/web sense of out-of-sight monsters
It was very unlikely to ever trigger - caused by a monster somehow being
made to bleed just out of your LOS in the blood sense case, or a monster
being caught in a web while you are in spider form in the web sense case,
and even less likely to actually be useful if it did somehow trigger.
Diffstat (limited to 'crawl-ref/source/traps.cc')
-rw-r--r-- | crawl-ref/source/traps.cc | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/crawl-ref/source/traps.cc b/crawl-ref/source/traps.cc index 270b529c91..c75327a4a3 100644 --- a/crawl-ref/source/traps.cc +++ b/crawl-ref/source/traps.cc @@ -895,7 +895,6 @@ void trap_def::trigger(actor& triggerer, bool flat_footed) // Alert both monsters and player check_monsters_sense(SENSE_WEB_VIBRATION, 100, triggerer.position); - check_player_sense(SENSE_WEB_VIBRATION, 100, triggerer.position); } } break; @@ -2056,6 +2055,5 @@ bool ensnare(actor *fly) return true; check_monsters_sense(SENSE_WEB_VIBRATION, 100, fly->pos()); - check_player_sense(SENSE_WEB_VIBRATION, 100, fly->pos()); return true; } |