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authorChris Campbell <chriscampbell89@gmail.com>2014-03-14 21:31:40 +0000
committerChris Campbell <chriscampbell89@gmail.com>2014-03-14 22:13:43 +0000
commit68e01d929e894c7283823920f3b54a13b91d2aa1 (patch)
treed8f56289a76837213ca59f444e785c06236a943e /crawl-ref/source/traps.cc
parent75cfc520b85ee3c3bdc62d8f8c0ef95213cc2135 (diff)
downloadcrawl-ref-68e01d929e894c7283823920f3b54a13b91d2aa1.tar.gz
crawl-ref-68e01d929e894c7283823920f3b54a13b91d2aa1.zip
Remove player blood/web sense of out-of-sight monsters
It was very unlikely to ever trigger - caused by a monster somehow being made to bleed just out of your LOS in the blood sense case, or a monster being caught in a web while you are in spider form in the web sense case, and even less likely to actually be useful if it did somehow trigger.
Diffstat (limited to 'crawl-ref/source/traps.cc')
-rw-r--r--crawl-ref/source/traps.cc2
1 files changed, 0 insertions, 2 deletions
diff --git a/crawl-ref/source/traps.cc b/crawl-ref/source/traps.cc
index 270b529c91..c75327a4a3 100644
--- a/crawl-ref/source/traps.cc
+++ b/crawl-ref/source/traps.cc
@@ -895,7 +895,6 @@ void trap_def::trigger(actor& triggerer, bool flat_footed)
// Alert both monsters and player
check_monsters_sense(SENSE_WEB_VIBRATION, 100, triggerer.position);
- check_player_sense(SENSE_WEB_VIBRATION, 100, triggerer.position);
}
}
break;
@@ -2056,6 +2055,5 @@ bool ensnare(actor *fly)
return true;
check_monsters_sense(SENSE_WEB_VIBRATION, 100, fly->pos());
- check_player_sense(SENSE_WEB_VIBRATION, 100, fly->pos());
return true;
}