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authorAdam Borowski <kilobyte@angband.pl>2013-11-03 13:01:25 +0100
committerAdam Borowski <kilobyte@angband.pl>2013-11-03 13:01:25 +0100
commit7047b33b2768a838b2cea28f8738936c08f1d406 (patch)
tree27a0d4712509390031464a0d05d8eacdd53d2096 /crawl-ref/source/traps.cc
parente06bfaaf8641758a91ec5978d28a55b4697be788 (diff)
downloadcrawl-ref-7047b33b2768a838b2cea28f8738936c08f1d406.tar.gz
crawl-ref-7047b33b2768a838b2cea28f8738936c08f1d406.zip
Shorten branch enums.
Seriously, even preparing this commit gave me a pain in the triangle between the thumb and index finger's bases and the wrist.
Diffstat (limited to 'crawl-ref/source/traps.cc')
-rw-r--r--crawl-ref/source/traps.cc14
1 files changed, 7 insertions, 7 deletions
diff --git a/crawl-ref/source/traps.cc b/crawl-ref/source/traps.cc
index c10e392e9b..7b44e5a656 100644
--- a/crawl-ref/source/traps.cc
+++ b/crawl-ref/source/traps.cc
@@ -1658,12 +1658,12 @@ bool is_valid_shaft_level(const level_id &place)
// Enable shafts on D:14 again, to allow bypassing the rune lock.
// They will always be known to the player, so no accidents. --dpeg
- // if (place == BRANCH_MAIN_DUNGEON && you.depth == RUNE_LOCK_DEPTH)
+ // if (place == BRANCH_DUNGEON && you.depth == RUNE_LOCK_DEPTH)
// return false;
// Shafts are now allowed on the first two levels, as they have a
// good chance of being detected. You'll also fall less deep.
- /* if (place == BRANCH_MAIN_DUNGEON && you.depth < 3)
+ /* if (place == BRANCH_DUNGEON && you.depth < 3)
return false; */
// Don't generate shafts in branches where teleport control
@@ -1708,9 +1708,9 @@ static level_id _generic_shaft_dest(level_pos lpos, bool known = false)
int curr_depth = lid.depth;
int max_depth = brdepth[lid.branch];
- if (lid.branch == BRANCH_MAIN_DUNGEON and curr_depth == RUNE_LOCK_DEPTH)
+ if (lid.branch == BRANCH_DUNGEON and curr_depth == RUNE_LOCK_DEPTH)
max_depth = RUNE_LOCK_DEPTH + 1;
- if (lid.branch == BRANCH_MAIN_DUNGEON and curr_depth < RUNE_LOCK_DEPTH)
+ if (lid.branch == BRANCH_DUNGEON and curr_depth < RUNE_LOCK_DEPTH)
max_depth = RUNE_LOCK_DEPTH;
// Shaft traps' behavior depends on whether it is entered intentionally.
@@ -1822,7 +1822,7 @@ int num_traps_for_place()
{
switch (you.where_are_you)
{
- case BRANCH_ECUMENICAL_TEMPLE:
+ case BRANCH_TEMPLE:
return 0;
default:
if (!player_in_connected_branch())
@@ -1873,7 +1873,7 @@ static trap_type _random_trap_default(int level_number)
type = TRAP_BLADE;
if (random2(1 + level_number) > 14 && one_chance_in(3)
- || (player_in_branch(BRANCH_HALL_OF_ZOT) && coinflip()))
+ || (player_in_branch(BRANCH_ZOT) && coinflip()))
{
type = TRAP_ZOT;
}
@@ -1892,7 +1892,7 @@ trap_type random_trap_for_place()
{
int level_number = env.absdepth0;
- if (player_in_branch(BRANCH_SLIME_PITS))
+ if (player_in_branch(BRANCH_SLIME))
return _random_trap_slime(level_number);
return _random_trap_default(level_number);