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authorDracoOmega <draco_omega@live.com>2014-03-29 04:32:01 -0230
committerDracoOmega <draco_omega@live.com>2014-03-29 06:30:44 -0230
commit99265515602ada97be843aad379e759bd5d4b367 (patch)
tree59704c7bf1f5fb23d77a3f71940fe01c23fce499 /crawl-ref/source/traps.cc
parent99020c5374bdc1e676e72686f50fba0efbc9e1e9 (diff)
downloadcrawl-ref-99265515602ada97be843aad379e759bd5d4b367.tar.gz
crawl-ref-99265515602ada97be843aad379e759bd5d4b367.zip
Some last tweaks to poison formulas for 0.14
Raise the flat damage componant of venom weapons (which was overlooked in past adjustments and effectively much lower overall than 0.13 at the part of the game where it mattered), nudge minimum damage of poison clouds a little, slightly boost AF_POISON_STRONG damage, and make needle traps actually equal to poison needles.
Diffstat (limited to 'crawl-ref/source/traps.cc')
-rw-r--r--crawl-ref/source/traps.cc2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/traps.cc b/crawl-ref/source/traps.cc
index de99773ab3..7f6e38b654 100644
--- a/crawl-ref/source/traps.cc
+++ b/crawl-ref/source/traps.cc
@@ -1585,7 +1585,7 @@ void trap_def::shoot_ammo(actor& act, bool was_known)
// Needle traps can poison.
if (poison)
- poison_player(1 + roll_dice(2, 7), "", n);
+ poison_player(1 + roll_dice(2, 9), "", n);
ouch(damage_taken, NON_MONSTER, KILLED_BY_TRAP, n.c_str());
}