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authorgammafunk <gammafunk@gmail.com>2014-05-16 21:08:06 -0500
committergammafunk <gammafunk@gmail.com>2014-05-26 22:44:47 -0500
commitb364f15f4eeff0e148b6fc026c01de1327254cd2 (patch)
treec33df17f5496f4b58188486a35ee16029d77628d /crawl-ref/source/traps.cc
parent1ea5aace817995441953ee3cb63f49f62a45ff88 (diff)
downloadcrawl-ref-b364f15f4eeff0e148b6fc026c01de1327254cd2.tar.gz
crawl-ref-b364f15f4eeff0e148b6fc026c01de1327254cd2.zip
Don't use inventory weight for the chance of activating a shaft trap
Shaft traps previously considered the actor's total inventory weight in addition to body weight, but the player burden calculation code isn't worth keeping for this consideration alone. The chance of a shaft trap activating now depends only on the actor's body weight.
Diffstat (limited to 'crawl-ref/source/traps.cc')
-rw-r--r--crawl-ref/source/traps.cc2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/traps.cc b/crawl-ref/source/traps.cc
index 159e552052..e047096c2b 100644
--- a/crawl-ref/source/traps.cc
+++ b/crawl-ref/source/traps.cc
@@ -950,7 +950,7 @@ void trap_def::trigger(actor& triggerer, bool flat_footed)
// Depending on total (body + equipment) weight, give monsters
// and player a chance to escape a shaft.
- if (x_chance_in_y(200, triggerer.total_weight()))
+ if (x_chance_in_y(140, triggerer.body_weight()))
break;
// Fire away!