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authorChris Campbell <chriscampbell89@gmail.com>2014-05-23 00:15:51 +0100
committerChris Campbell <chriscampbell89@gmail.com>2014-05-23 00:28:31 +0100
commitb60241965e53cbc2a6f5e7e32e814cccc37864f4 (patch)
treefd0be0358f00efbcdac295979d8b057a35720bf3 /crawl-ref/source/traps.cc
parente836579ba19048dc098a93622005f1de0e2e634e (diff)
downloadcrawl-ref-b60241965e53cbc2a6f5e7e32e814cccc37864f4.tar.gz
crawl-ref-b60241965e53cbc2a6f5e7e32e814cccc37864f4.zip
Remove a check for drowning netted players
It was unused, and monsters don't drown in this way any more either.
Diffstat (limited to 'crawl-ref/source/traps.cc')
-rw-r--r--crawl-ref/source/traps.cc10
1 files changed, 0 insertions, 10 deletions
diff --git a/crawl-ref/source/traps.cc b/crawl-ref/source/traps.cc
index 702f4158d5..159e552052 100644
--- a/crawl-ref/source/traps.cc
+++ b/crawl-ref/source/traps.cc
@@ -388,16 +388,6 @@ bool player_caught_in_net()
// item yet
you.attribute[ATTR_HELD] = 10;
- // I guess magical works differently, keeping both you
- // and the net hovering above the floor.
- // Currently we cheat for bat and dragon forms, pretending them to
- // be magical, and thus this check never matches currently.
- if (you.flight_mode() == FL_WINGED)
- {
- mpr("You fall like a stone!");
- fall_into_a_pool(you.pos(), grd(you.pos()));
- }
-
stop_delay(true); // even stair delays
return true;
}