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author | Chris Campbell <chriscampbell89@gmail.com> | 2014-05-23 00:15:51 +0100 |
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committer | Chris Campbell <chriscampbell89@gmail.com> | 2014-05-23 00:28:31 +0100 |
commit | b60241965e53cbc2a6f5e7e32e814cccc37864f4 (patch) | |
tree | fd0be0358f00efbcdac295979d8b057a35720bf3 /crawl-ref/source/traps.cc | |
parent | e836579ba19048dc098a93622005f1de0e2e634e (diff) | |
download | crawl-ref-b60241965e53cbc2a6f5e7e32e814cccc37864f4.tar.gz crawl-ref-b60241965e53cbc2a6f5e7e32e814cccc37864f4.zip |
Remove a check for drowning netted players
It was unused, and monsters don't drown in this way any more either.
Diffstat (limited to 'crawl-ref/source/traps.cc')
-rw-r--r-- | crawl-ref/source/traps.cc | 10 |
1 files changed, 0 insertions, 10 deletions
diff --git a/crawl-ref/source/traps.cc b/crawl-ref/source/traps.cc index 702f4158d5..159e552052 100644 --- a/crawl-ref/source/traps.cc +++ b/crawl-ref/source/traps.cc @@ -388,16 +388,6 @@ bool player_caught_in_net() // item yet you.attribute[ATTR_HELD] = 10; - // I guess magical works differently, keeping both you - // and the net hovering above the floor. - // Currently we cheat for bat and dragon forms, pretending them to - // be magical, and thus this check never matches currently. - if (you.flight_mode() == FL_WINGED) - { - mpr("You fall like a stone!"); - fall_into_a_pool(you.pos(), grd(you.pos())); - } - stop_delay(true); // even stair delays return true; } |