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author | Nicholas Feinberg <pleasingfung@gmail.com> | 2014-07-10 08:09:54 -0700 |
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committer | Nicholas Feinberg <pleasingfung@gmail.com> | 2014-07-10 08:34:59 -0700 |
commit | f1e799b432ca457fa06dc823faf15a1ec1f338a9 (patch) | |
tree | 4d059c0803bf128bf9587eea8bf6ea5740eb1843 /crawl-ref/source/traps.cc | |
parent | 9e48456705763194bc286421c1bf0a9c61290f72 (diff) | |
download | crawl-ref-f1e799b432ca457fa06dc823faf15a1ec1f338a9.tar.gz crawl-ref-f1e799b432ca457fa06dc823faf15a1ec1f338a9.zip |
Remove dart(ing out from under net)s
It was a weird legacy special case that didn't really make any
sense. If we wanted to give flying monsters or the player extra
EV, we could do so! (Also, it might mislead players into thinking
that fliers were still completely immune to being netted; bad UI.)
Diffstat (limited to 'crawl-ref/source/traps.cc')
-rw-r--r-- | crawl-ref/source/traps.cc | 12 |
1 files changed, 0 insertions, 12 deletions
diff --git a/crawl-ref/source/traps.cc b/crawl-ref/source/traps.cc index 853c7d2998..fecc5d9c77 100644 --- a/crawl-ref/source/traps.cc +++ b/crawl-ref/source/traps.cc @@ -364,12 +364,6 @@ bool monster_caught_in_net(monster* mon, actor* agent) return false; } - if (mon->flight_mode() && !mons_is_confused(mon) && one_chance_in(3)) - { - simple_monster_message(mon, " darts out from under the net!"); - return false; - } - if (mon->type == MONS_OOZE) { simple_monster_message(mon, " oozes right through the net!"); @@ -393,12 +387,6 @@ bool player_caught_in_net() if (you.body_size(PSIZE_BODY) >= SIZE_GIANT) return false; - if (you.flight_mode() && !you.confused() && one_chance_in(3)) - { - mpr("You dart out from under the net!"); - return false; - } - if (!you.attribute[ATTR_HELD]) { mpr("You become entangled in the net!"); |