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authorNicholas Feinberg <pleasingfung@gmail.com>2014-07-10 08:09:54 -0700
committerNicholas Feinberg <pleasingfung@gmail.com>2014-07-10 08:34:59 -0700
commitf1e799b432ca457fa06dc823faf15a1ec1f338a9 (patch)
tree4d059c0803bf128bf9587eea8bf6ea5740eb1843 /crawl-ref/source/traps.cc
parent9e48456705763194bc286421c1bf0a9c61290f72 (diff)
downloadcrawl-ref-f1e799b432ca457fa06dc823faf15a1ec1f338a9.tar.gz
crawl-ref-f1e799b432ca457fa06dc823faf15a1ec1f338a9.zip
Remove dart(ing out from under net)s
It was a weird legacy special case that didn't really make any sense. If we wanted to give flying monsters or the player extra EV, we could do so! (Also, it might mislead players into thinking that fliers were still completely immune to being netted; bad UI.)
Diffstat (limited to 'crawl-ref/source/traps.cc')
-rw-r--r--crawl-ref/source/traps.cc12
1 files changed, 0 insertions, 12 deletions
diff --git a/crawl-ref/source/traps.cc b/crawl-ref/source/traps.cc
index 853c7d2998..fecc5d9c77 100644
--- a/crawl-ref/source/traps.cc
+++ b/crawl-ref/source/traps.cc
@@ -364,12 +364,6 @@ bool monster_caught_in_net(monster* mon, actor* agent)
return false;
}
- if (mon->flight_mode() && !mons_is_confused(mon) && one_chance_in(3))
- {
- simple_monster_message(mon, " darts out from under the net!");
- return false;
- }
-
if (mon->type == MONS_OOZE)
{
simple_monster_message(mon, " oozes right through the net!");
@@ -393,12 +387,6 @@ bool player_caught_in_net()
if (you.body_size(PSIZE_BODY) >= SIZE_GIANT)
return false;
- if (you.flight_mode() && !you.confused() && one_chance_in(3))
- {
- mpr("You dart out from under the net!");
- return false;
- }
-
if (!you.attribute[ATTR_HELD])
{
mpr("You become entangled in the net!");