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author | Pete Hurst <pete@downplay.co.uk> | 2011-08-31 23:10:24 +0100 |
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committer | Adam Borowski <kilobyte@angband.pl> | 2011-09-01 15:38:39 +0200 |
commit | 43e651736b6fae6110eb33e756a8de440e1a368c (patch) | |
tree | c7c07101720dd5aa08a3a21ad66691b5de3a2cc4 /crawl-ref/source/traps.h | |
parent | 6768517f32f1b8250d3f324715a6c3dd0c3e40e1 (diff) | |
download | crawl-ref-43e651736b6fae6110eb33e756a8de440e1a368c.tar.gz crawl-ref-43e651736b6fae6110eb33e756a8de440e1a368c.zip |
Generate webs out of LOS during play
Diffstat (limited to 'crawl-ref/source/traps.h')
-rw-r--r-- | crawl-ref/source/traps.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/traps.h b/crawl-ref/source/traps.h index 3a0e4736d0..c44750c8bb 100644 --- a/crawl-ref/source/traps.h +++ b/crawl-ref/source/traps.h @@ -47,6 +47,6 @@ trap_type random_trap_for_place(int level_number = -1, const level_id &place = level_id::current()); int count_traps(trap_type ttyp); -void place_webs(int num); +void place_webs(int num, bool is_second_phase = false); bool maybe_destroy_web(actor *oaf); #endif |