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authorPete Hurst <pete@downplay.co.uk>2011-08-31 23:10:24 +0100
committerAdam Borowski <kilobyte@angband.pl>2011-09-01 15:38:39 +0200
commit43e651736b6fae6110eb33e756a8de440e1a368c (patch)
treec7c07101720dd5aa08a3a21ad66691b5de3a2cc4 /crawl-ref/source/traps.h
parent6768517f32f1b8250d3f324715a6c3dd0c3e40e1 (diff)
downloadcrawl-ref-43e651736b6fae6110eb33e756a8de440e1a368c.tar.gz
crawl-ref-43e651736b6fae6110eb33e756a8de440e1a368c.zip
Generate webs out of LOS during play
Diffstat (limited to 'crawl-ref/source/traps.h')
-rw-r--r--crawl-ref/source/traps.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/traps.h b/crawl-ref/source/traps.h
index 3a0e4736d0..c44750c8bb 100644
--- a/crawl-ref/source/traps.h
+++ b/crawl-ref/source/traps.h
@@ -47,6 +47,6 @@ trap_type random_trap_for_place(int level_number = -1,
const level_id &place = level_id::current());
int count_traps(trap_type ttyp);
-void place_webs(int num);
+void place_webs(int num, bool is_second_phase = false);
bool maybe_destroy_web(actor *oaf);
#endif