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authorSteve Melenchuk <smelenchuk@gmail.com>2014-04-17 20:11:33 -0600
committerSteve Melenchuk <smelenchuk@gmail.com>2014-04-27 17:02:33 -0600
commita0b9eea05605c1024bf6387992650f60ee2fb501 (patch)
tree883356e244151bdd7d0722be6bb79927f671bb6f /crawl-ref/source/traps.h
parent51a3c3daa54985a74a5024480c4b9819e9c41da9 (diff)
downloadcrawl-ref-a0b9eea05605c1024bf6387992650f60ee2fb501.tar.gz
crawl-ref-a0b9eea05605c1024bf6387992650f60ee2fb501.zip
Make throwing nets do something on hit again.
Diffstat (limited to 'crawl-ref/source/traps.h')
-rw-r--r--crawl-ref/source/traps.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/traps.h b/crawl-ref/source/traps.h
index b59ba3be89..b6f4b22326 100644
--- a/crawl-ref/source/traps.h
+++ b/crawl-ref/source/traps.h
@@ -19,7 +19,7 @@ void free_stationary_net(int item_index);
void handle_traps(trap_type trt, int i, bool trap_known);
int get_trapping_net(const coord_def& where, bool trapped = true);
-void monster_caught_in_net(monster* mon, bolt &pbolt);
+void monster_caught_in_net(monster* mon, actor *agent);
bool player_caught_in_net();
void clear_trapping_net();
void check_net_will_hold_monster(monster* mon);