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author | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-03-26 17:10:09 +0000 |
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committer | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-03-26 17:10:09 +0000 |
commit | a54d0315be1fae4bab7b05dbfe092f374ecfd991 (patch) | |
tree | fb625f3094bc9cb1c14c6d7bcac89b8e498e3f5a /crawl-ref/source/travel.cc | |
parent | 5c6b5260c78682faae4822494a61ccb173117d85 (diff) | |
download | crawl-ref-a54d0315be1fae4bab7b05dbfe092f374ecfd991.tar.gz crawl-ref-a54d0315be1fae4bab7b05dbfe092f374ecfd991.zip |
Add fountains of blood (as suggested by Lemuel), and tidy up
the existing fountains: change their order and remove all
those superfluous dry fountain types.
I couldn't find any place for random generation of fountains,
so if that is possible it will have to be disabled for blood
fountains outside the hells. I've added a shortcut (Y) for
vault creation, though. :)
Drinking from such a fountain has a 33% chance of leaving it
dry. I think that's it... for now.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3886 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/travel.cc')
-rw-r--r-- | crawl-ref/source/travel.cc | 16 |
1 files changed, 6 insertions, 10 deletions
diff --git a/crawl-ref/source/travel.cc b/crawl-ref/source/travel.cc index 0507ce4c14..b058dcead0 100644 --- a/crawl-ref/source/travel.cc +++ b/crawl-ref/source/travel.cc @@ -625,16 +625,12 @@ void initialise_travel() traversable_terrain[DNGN_ALTAR_ELYVILON] = traversable_terrain[DNGN_ALTAR_LUGONU] = traversable_terrain[DNGN_ALTAR_BEOGH] = - traversable_terrain[DNGN_BLUE_FOUNTAIN] = - traversable_terrain[DNGN_DRY_FOUNTAIN_I] = - traversable_terrain[DNGN_SPARKLING_FOUNTAIN] = - traversable_terrain[DNGN_DRY_FOUNTAIN_II] = - traversable_terrain[DNGN_DRY_FOUNTAIN_III] = - traversable_terrain[DNGN_DRY_FOUNTAIN_IV] = - traversable_terrain[DNGN_DRY_FOUNTAIN_V] = - traversable_terrain[DNGN_DRY_FOUNTAIN_VI] = - traversable_terrain[DNGN_DRY_FOUNTAIN_VII] = - traversable_terrain[DNGN_DRY_FOUNTAIN_VIII] = + traversable_terrain[DNGN_FOUNTAIN_BLUE] = + traversable_terrain[DNGN_FOUNTAIN_SPARKLING] = + traversable_terrain[DNGN_FOUNTAIN_BLOOD] = + traversable_terrain[DNGN_DRY_FOUNTAIN_BLUE] = + traversable_terrain[DNGN_DRY_FOUNTAIN_SPARKLING] = + traversable_terrain[DNGN_DRY_FOUNTAIN_BLOOD] = traversable_terrain[DNGN_PERMADRY_FOUNTAIN] = traversable_terrain[DNGN_CLOSED_DOOR] = traversable_terrain[DNGN_SHALLOW_WATER] = |