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authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-03-26 17:10:09 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-03-26 17:10:09 +0000
commita54d0315be1fae4bab7b05dbfe092f374ecfd991 (patch)
treefb625f3094bc9cb1c14c6d7bcac89b8e498e3f5a /crawl-ref/source/travel.cc
parent5c6b5260c78682faae4822494a61ccb173117d85 (diff)
downloadcrawl-ref-a54d0315be1fae4bab7b05dbfe092f374ecfd991.tar.gz
crawl-ref-a54d0315be1fae4bab7b05dbfe092f374ecfd991.zip
Add fountains of blood (as suggested by Lemuel), and tidy up
the existing fountains: change their order and remove all those superfluous dry fountain types. I couldn't find any place for random generation of fountains, so if that is possible it will have to be disabled for blood fountains outside the hells. I've added a shortcut (Y) for vault creation, though. :) Drinking from such a fountain has a 33% chance of leaving it dry. I think that's it... for now. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3886 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/travel.cc')
-rw-r--r--crawl-ref/source/travel.cc16
1 files changed, 6 insertions, 10 deletions
diff --git a/crawl-ref/source/travel.cc b/crawl-ref/source/travel.cc
index 0507ce4c14..b058dcead0 100644
--- a/crawl-ref/source/travel.cc
+++ b/crawl-ref/source/travel.cc
@@ -625,16 +625,12 @@ void initialise_travel()
traversable_terrain[DNGN_ALTAR_ELYVILON] =
traversable_terrain[DNGN_ALTAR_LUGONU] =
traversable_terrain[DNGN_ALTAR_BEOGH] =
- traversable_terrain[DNGN_BLUE_FOUNTAIN] =
- traversable_terrain[DNGN_DRY_FOUNTAIN_I] =
- traversable_terrain[DNGN_SPARKLING_FOUNTAIN] =
- traversable_terrain[DNGN_DRY_FOUNTAIN_II] =
- traversable_terrain[DNGN_DRY_FOUNTAIN_III] =
- traversable_terrain[DNGN_DRY_FOUNTAIN_IV] =
- traversable_terrain[DNGN_DRY_FOUNTAIN_V] =
- traversable_terrain[DNGN_DRY_FOUNTAIN_VI] =
- traversable_terrain[DNGN_DRY_FOUNTAIN_VII] =
- traversable_terrain[DNGN_DRY_FOUNTAIN_VIII] =
+ traversable_terrain[DNGN_FOUNTAIN_BLUE] =
+ traversable_terrain[DNGN_FOUNTAIN_SPARKLING] =
+ traversable_terrain[DNGN_FOUNTAIN_BLOOD] =
+ traversable_terrain[DNGN_DRY_FOUNTAIN_BLUE] =
+ traversable_terrain[DNGN_DRY_FOUNTAIN_SPARKLING] =
+ traversable_terrain[DNGN_DRY_FOUNTAIN_BLOOD] =
traversable_terrain[DNGN_PERMADRY_FOUNTAIN] =
traversable_terrain[DNGN_CLOSED_DOOR] =
traversable_terrain[DNGN_SHALLOW_WATER] =