summaryrefslogtreecommitdiffstats
path: root/crawl-ref/source/travel.h
diff options
context:
space:
mode:
authorRaphael Langella <raphael.langella@gmail.com>2010-11-08 11:58:06 +0100
committerRaphael Langella <raphael.langella@gmail.com>2010-11-08 23:23:58 +0100
commit5e120389ebf48d61b4d25e6656f8d39a67c1dc9f (patch)
tree95f378c0fc6e3730a4428fc2e1f2b053002d48c1 /crawl-ref/source/travel.h
parent1626249cf6c969a6993fbf55c1e849551bab3bc9 (diff)
downloadcrawl-ref-5e120389ebf48d61b4d25e6656f8d39a67c1dc9f.tar.gz
crawl-ref-5e120389ebf48d61b4d25e6656f8d39a67c1dc9f.zip
Move the static mapshadow to a member of env
This is to avoid having several static shadow maps in different place of the code.
Diffstat (limited to 'crawl-ref/source/travel.h')
-rw-r--r--crawl-ref/source/travel.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/travel.h b/crawl-ref/source/travel.h
index 568f7c8b53..905829c4b7 100644
--- a/crawl-ref/source/travel.h
+++ b/crawl-ref/source/travel.h
@@ -600,6 +600,6 @@ void do_interlevel_travel();
// If force is true, then the player will attack empty squares/open doors.
int click_travel(const coord_def &gc, bool force);
-bool check_for_interesting_features(FixedArray< map_cell, GXM, GYM > &mapsh);
+bool check_for_interesting_features();
#endif // TRAVEL_H