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author | Raphael Langella <raphael.langella@gmail.com> | 2010-11-08 11:58:06 +0100 |
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committer | Raphael Langella <raphael.langella@gmail.com> | 2010-11-08 23:23:58 +0100 |
commit | 5e120389ebf48d61b4d25e6656f8d39a67c1dc9f (patch) | |
tree | 95f378c0fc6e3730a4428fc2e1f2b053002d48c1 /crawl-ref/source/travel.h | |
parent | 1626249cf6c969a6993fbf55c1e849551bab3bc9 (diff) | |
download | crawl-ref-5e120389ebf48d61b4d25e6656f8d39a67c1dc9f.tar.gz crawl-ref-5e120389ebf48d61b4d25e6656f8d39a67c1dc9f.zip |
Move the static mapshadow to a member of env
This is to avoid having several static shadow maps in different place of the
code.
Diffstat (limited to 'crawl-ref/source/travel.h')
-rw-r--r-- | crawl-ref/source/travel.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/travel.h b/crawl-ref/source/travel.h index 568f7c8b53..905829c4b7 100644 --- a/crawl-ref/source/travel.h +++ b/crawl-ref/source/travel.h @@ -600,6 +600,6 @@ void do_interlevel_travel(); // If force is true, then the player will attack empty squares/open doors. int click_travel(const coord_def &gc, bool force); -bool check_for_interesting_features(FixedArray< map_cell, GXM, GYM > &mapsh); +bool check_for_interesting_features(); #endif // TRAVEL_H |