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authorAdam Borowski <kilobyte@angband.pl>2012-05-14 16:04:02 +0200
committerAdam Borowski <kilobyte@angband.pl>2012-05-15 13:07:28 +0200
commit83d9845a1c988fa0264f14d0c5b13fe717a0ae40 (patch)
tree04e2e448ada3cb6487fd1cf7ccdaa621d3514ee0 /crawl-ref/source/travel.h
parent0bb39f3841ed1edcf313092674fcc47d87bbf7b4 (diff)
downloadcrawl-ref-83d9845a1c988fa0264f14d0c5b13fe717a0ae40.tar.gz
crawl-ref-83d9845a1c988fa0264f14d0c5b13fe717a0ae40.zip
Purge a strange quirk of sorting the player's god's altar first on 'X'.
With no lugging sacrifices to altars anymore, it's of very limited use.
Diffstat (limited to 'crawl-ref/source/travel.h')
-rw-r--r--crawl-ref/source/travel.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/crawl-ref/source/travel.h b/crawl-ref/source/travel.h
index 2c1714e06f..bf87a4bbad 100644
--- a/crawl-ref/source/travel.h
+++ b/crawl-ref/source/travel.h
@@ -102,7 +102,6 @@ int travel_direction(uint8_t branch, int subdungeondepth);
void prevent_travel_to(const std::string &dungeon_feature_name);
// Sort dungeon features as appropriate.
-void arrange_features(std::vector<coord_def> &features);
int level_distance(level_id first, level_id second);
level_id find_deepest_explored(level_id curr);
bool branch_entered(branch_type branch);