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author | Adam Borowski <kilobyte@angband.pl> | 2012-05-14 16:04:02 +0200 |
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committer | Adam Borowski <kilobyte@angband.pl> | 2012-05-15 13:07:28 +0200 |
commit | 83d9845a1c988fa0264f14d0c5b13fe717a0ae40 (patch) | |
tree | 04e2e448ada3cb6487fd1cf7ccdaa621d3514ee0 /crawl-ref/source/travel.h | |
parent | 0bb39f3841ed1edcf313092674fcc47d87bbf7b4 (diff) | |
download | crawl-ref-83d9845a1c988fa0264f14d0c5b13fe717a0ae40.tar.gz crawl-ref-83d9845a1c988fa0264f14d0c5b13fe717a0ae40.zip |
Purge a strange quirk of sorting the player's god's altar first on 'X'.
With no lugging sacrifices to altars anymore, it's of very limited use.
Diffstat (limited to 'crawl-ref/source/travel.h')
-rw-r--r-- | crawl-ref/source/travel.h | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/crawl-ref/source/travel.h b/crawl-ref/source/travel.h index 2c1714e06f..bf87a4bbad 100644 --- a/crawl-ref/source/travel.h +++ b/crawl-ref/source/travel.h @@ -102,7 +102,6 @@ int travel_direction(uint8_t branch, int subdungeondepth); void prevent_travel_to(const std::string &dungeon_feature_name); // Sort dungeon features as appropriate. -void arrange_features(std::vector<coord_def> &features); int level_distance(level_id first, level_id second); level_id find_deepest_explored(level_id curr); bool branch_entered(branch_type branch); |