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authorJohanna Ploog <j-p-e-g@users.sourceforge.net>2010-02-21 00:16:15 +0100
committerJohanna Ploog <j-p-e-g@users.sourceforge.net>2010-02-21 00:16:15 +0100
commit4fa1eaf0886f9c39bc2459e802135c2c4b1848e7 (patch)
tree51fb5554529b756d8b46335c42bd12447e1f1b6e /crawl-ref/source/tutorial.cc
parent436d3f9b166ad951859406b4a69ad3305fa68c02 (diff)
downloadcrawl-ref-4fa1eaf0886f9c39bc2459e802135c2c4b1848e7.tar.gz
crawl-ref-4fa1eaf0886f9c39bc2459e802135c2c4b1848e7.zip
A few tutorial tweaks.
Diffstat (limited to 'crawl-ref/source/tutorial.cc')
-rw-r--r--crawl-ref/source/tutorial.cc8
1 files changed, 4 insertions, 4 deletions
diff --git a/crawl-ref/source/tutorial.cc b/crawl-ref/source/tutorial.cc
index 00c92e698b..ef818efc51 100644
--- a/crawl-ref/source/tutorial.cc
+++ b/crawl-ref/source/tutorial.cc
@@ -2002,8 +2002,8 @@ void learned_something_new(tutorial_event_type seen_what, coord_def gc)
"it. You can view its properties from your <w>%</w>nventory"
#else
<< ". You can click on it to put it on, and click a second time "
- "remove it off again. By clicking on it with your <w>right "
- "mouse button</w> you can view its properties"
+ "remove it again. By clicking on it with your <w>right mouse "
+ "button</w> you can view its properties"
#endif
<< ", though often magic is necessary to reveal its true "
"nature.";
@@ -3750,10 +3750,10 @@ void tutorial_describe_item(const item_def &item)
#ifdef USE_TILE
ostr << "if you have appropriate ammo quivered you can "
"<w>left mouse click</w> on the monster while "
- "prssing the <w>Shift key</w>. Alternatively, "
+ "prssing the <w>Shift key</w>. Alternatively, "
"you can <w>left mouse click</w> on the tile for "
"the ammo you wish to fire, and then <w>left "
- "mouse click </w> on the monster.\n\n";
+ "mouse click</w> on the monster.\n\n";
ostr << "To launch ammunition using the keyboard, ";
#endif
ostr << "you only need to "