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author | Johanna Ploog <j-p-e-g@users.sourceforge.net> | 2010-02-25 22:53:13 +0100 |
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committer | Johanna Ploog <j-p-e-g@users.sourceforge.net> | 2010-02-25 23:57:12 +0100 |
commit | c6849bd3c8feab840044d5d98902e868de9f9e9f (patch) | |
tree | 09746dbb91a27b5ae938d8a4705ac8feb4ac3a16 /crawl-ref/source/tutorial.cc | |
parent | 6df7536fc56377aeb0a0704b88b825652d76b468 (diff) | |
download | crawl-ref-c6849bd3c8feab840044d5d98902e868de9f9e9f.tar.gz crawl-ref-c6849bd3c8feab840044d5d98902e868de9f9e9f.zip |
Be more consistent about spacing in the tutorial.
In the tutorial, replace some double-spacing with single spacing for
general consistency with the greater part of the tutorial messages.
Diffstat (limited to 'crawl-ref/source/tutorial.cc')
-rw-r--r-- | crawl-ref/source/tutorial.cc | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/crawl-ref/source/tutorial.cc b/crawl-ref/source/tutorial.cc index d929a76669..0a5e862362 100644 --- a/crawl-ref/source/tutorial.cc +++ b/crawl-ref/source/tutorial.cc @@ -1611,7 +1611,7 @@ static std::string _describe_portal(const coord_def &gc) { text << "is a portal to a set of special levels filled with very " "tough monsters; you probably shouldn't even think of going " - "in here. Additionally, entering a ziggurat takes a lot of " + "in here. Additionally, entering a ziggurat takes a lot of " "gold, a lot more than you'd have right now; don't bother " "saving gold up for it, since at this point your gold is " "better spent at shops buying items which can help you " @@ -1625,8 +1625,8 @@ static std::string _describe_portal(const coord_def &gc) else if (desc.find("bazaar") != std::string::npos) { text << "is a portal to an inter-dimensional bazaar filled with " - "shops. It will disappear if you don't enter it soon, " - "so hurry. To enter "; + "shops. It will disappear if you don't enter it soon, " + "so hurry. To enter "; } // The sewers can appear from DL 3 to DL 6. else @@ -1635,12 +1635,12 @@ static std::string _describe_portal(const coord_def &gc) "your way back to the exit through some tougher than average " "monsters (the monsters around the portal should give a " "good indication as to how tough), but with the reward of " - "some good loot. There's no penalty for skipping it, but if " + "some good loot. There's no penalty for skipping it, but if " "you do skip it the portal will disappear, so you have to " - "decide now if you want to risk it. To enter "; + "decide now if you want to risk it. To enter "; } - text << "stand over the portal and press <w>></w>. To return find " + text << "stand over the portal and press <w>></w>. To return find " #ifdef USE_TILE "a similar looking portal tile " #else @@ -2333,7 +2333,7 @@ void learned_something_new(tutorial_event_type seen_what, coord_def gc) text << "\n\nIf there's anything you want which you can't afford yet " "you can select those items and press <w>@</w> to put them " - "on your shopping list. The game will then remind you when " + "on your shopping list. The game will then remind you when " "you gather enough gold to buy the items on your list."; break; @@ -2679,7 +2679,7 @@ void learned_something_new(tutorial_event_type seen_what, coord_def gc) { text << "\n\nYou can easily find items you've left on the floor " "with the <w>%</w> command, which will let you " - "seach for all known items in the dungeon. For example, " + "seach for all known items in the dungeon. For example, " "<w>% \"knife\"</w> will list all knives. You can " "can then travel to one of the spots."; Tutorial.tut_stashes = false; @@ -3307,7 +3307,7 @@ void learned_something_new(tutorial_event_type seen_what, coord_def gc) DELAY_EVENT; text << "Sometimes toadstools will grow on decaying corpses, and " - "will wither away soon after appearing. Worshippers of " + "will wither away soon after appearing. Worshippers of " "Fedhas Madash, the plant god, can make use of them, " "but to everyone else they're just ugly dungeon decoration."; break; @@ -3841,7 +3841,7 @@ void tutorial_describe_item(const item_def &item) "you can simply "; #ifdef USE_TILE ostr << "<w>left mouse click</w> on the monster you want " - "to hit while pressing the <w>Shift key</w>. " + "to hit while pressing the <w>Shift key</w>. " "Alternatively, you can <w>left mouse click</w> on " "this tile of the ammo you want to fire, and then " "<w>left mouse click</w> on the monster you want " @@ -4712,7 +4712,7 @@ static void _tutorial_describe_feature(int x, int y) ostr << "Many forms of combat and some forms of magical attack " "will splatter the surrounings with blood (if the victim has " - "any blood, that is). Some monsters can smell blood from " + "any blood, that is). Some monsters can smell blood from " "a distance and will come looking for whatever the blood " "was spilled from."; } |