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authorJohanna Ploog <j-p-e-g@users.sourceforge.net>2010-02-25 22:53:13 +0100
committerJohanna Ploog <j-p-e-g@users.sourceforge.net>2010-02-25 23:57:12 +0100
commitc6849bd3c8feab840044d5d98902e868de9f9e9f (patch)
tree09746dbb91a27b5ae938d8a4705ac8feb4ac3a16 /crawl-ref/source/tutorial.cc
parent6df7536fc56377aeb0a0704b88b825652d76b468 (diff)
downloadcrawl-ref-c6849bd3c8feab840044d5d98902e868de9f9e9f.tar.gz
crawl-ref-c6849bd3c8feab840044d5d98902e868de9f9e9f.zip
Be more consistent about spacing in the tutorial.
In the tutorial, replace some double-spacing with single spacing for general consistency with the greater part of the tutorial messages.
Diffstat (limited to 'crawl-ref/source/tutorial.cc')
-rw-r--r--crawl-ref/source/tutorial.cc22
1 files changed, 11 insertions, 11 deletions
diff --git a/crawl-ref/source/tutorial.cc b/crawl-ref/source/tutorial.cc
index d929a76669..0a5e862362 100644
--- a/crawl-ref/source/tutorial.cc
+++ b/crawl-ref/source/tutorial.cc
@@ -1611,7 +1611,7 @@ static std::string _describe_portal(const coord_def &gc)
{
text << "is a portal to a set of special levels filled with very "
"tough monsters; you probably shouldn't even think of going "
- "in here. Additionally, entering a ziggurat takes a lot of "
+ "in here. Additionally, entering a ziggurat takes a lot of "
"gold, a lot more than you'd have right now; don't bother "
"saving gold up for it, since at this point your gold is "
"better spent at shops buying items which can help you "
@@ -1625,8 +1625,8 @@ static std::string _describe_portal(const coord_def &gc)
else if (desc.find("bazaar") != std::string::npos)
{
text << "is a portal to an inter-dimensional bazaar filled with "
- "shops. It will disappear if you don't enter it soon, "
- "so hurry. To enter ";
+ "shops. It will disappear if you don't enter it soon, "
+ "so hurry. To enter ";
}
// The sewers can appear from DL 3 to DL 6.
else
@@ -1635,12 +1635,12 @@ static std::string _describe_portal(const coord_def &gc)
"your way back to the exit through some tougher than average "
"monsters (the monsters around the portal should give a "
"good indication as to how tough), but with the reward of "
- "some good loot. There's no penalty for skipping it, but if "
+ "some good loot. There's no penalty for skipping it, but if "
"you do skip it the portal will disappear, so you have to "
- "decide now if you want to risk it. To enter ";
+ "decide now if you want to risk it. To enter ";
}
- text << "stand over the portal and press <w>></w>. To return find "
+ text << "stand over the portal and press <w>></w>. To return find "
#ifdef USE_TILE
"a similar looking portal tile "
#else
@@ -2333,7 +2333,7 @@ void learned_something_new(tutorial_event_type seen_what, coord_def gc)
text << "\n\nIf there's anything you want which you can't afford yet "
"you can select those items and press <w>@</w> to put them "
- "on your shopping list. The game will then remind you when "
+ "on your shopping list. The game will then remind you when "
"you gather enough gold to buy the items on your list.";
break;
@@ -2679,7 +2679,7 @@ void learned_something_new(tutorial_event_type seen_what, coord_def gc)
{
text << "\n\nYou can easily find items you've left on the floor "
"with the <w>%</w> command, which will let you "
- "seach for all known items in the dungeon. For example, "
+ "seach for all known items in the dungeon. For example, "
"<w>% \"knife\"</w> will list all knives. You can "
"can then travel to one of the spots.";
Tutorial.tut_stashes = false;
@@ -3307,7 +3307,7 @@ void learned_something_new(tutorial_event_type seen_what, coord_def gc)
DELAY_EVENT;
text << "Sometimes toadstools will grow on decaying corpses, and "
- "will wither away soon after appearing. Worshippers of "
+ "will wither away soon after appearing. Worshippers of "
"Fedhas Madash, the plant god, can make use of them, "
"but to everyone else they're just ugly dungeon decoration.";
break;
@@ -3841,7 +3841,7 @@ void tutorial_describe_item(const item_def &item)
"you can simply ";
#ifdef USE_TILE
ostr << "<w>left mouse click</w> on the monster you want "
- "to hit while pressing the <w>Shift key</w>. "
+ "to hit while pressing the <w>Shift key</w>. "
"Alternatively, you can <w>left mouse click</w> on "
"this tile of the ammo you want to fire, and then "
"<w>left mouse click</w> on the monster you want "
@@ -4712,7 +4712,7 @@ static void _tutorial_describe_feature(int x, int y)
ostr << "Many forms of combat and some forms of magical attack "
"will splatter the surrounings with blood (if the victim has "
- "any blood, that is). Some monsters can smell blood from "
+ "any blood, that is). Some monsters can smell blood from "
"a distance and will come looking for whatever the blood "
"was spilled from.";
}