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author | zelgadis <zelgadis@c06c8d41-db1a-0410-9941-cceddc491573> | 2009-05-23 01:57:10 +0000 |
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committer | zelgadis <zelgadis@c06c8d41-db1a-0410-9941-cceddc491573> | 2009-05-23 01:57:10 +0000 |
commit | 966e7d165b4c33f5a00f0b718bb04e4f9df6090c (patch) | |
tree | 3cd2ecafb89ac9904ff81a73bb9bf2913fa50bed /crawl-ref/source/tutorial.h | |
parent | f7d3c6a24b8ce1913933d4d16b3232126be30e38 (diff) | |
download | crawl-ref-966e7d165b4c33f5a00f0b718bb04e4f9df6090c.tar.gz crawl-ref-966e7d165b4c33f5a00f0b718bb04e4f9df6090c.zip |
Some tutorial additions:
* In tutorial messages about butchering a corpse, give additional info
if you're unable to butcher because you're wielding a cursed non-chopping
weapon or because you have no chopping weapons.
* In the tutorial message about being burdened or having a full pack,
mention that you can easily find items you've left on the ground by
using the "search stashes" command, and also warn that items left on the
ground can be picked up and used by monsters.
* When giving detailed info on an examined staircase, mention if the
staircase is one that you have not yet passed through.
* A new tutorial-end hint about the #crawl IRC channel on freenode.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9798 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/tutorial.h')
-rw-r--r-- | crawl-ref/source/tutorial.h | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/crawl-ref/source/tutorial.h b/crawl-ref/source/tutorial.h index f8a75d570e..3d185d9145 100644 --- a/crawl-ref/source/tutorial.h +++ b/crawl-ref/source/tutorial.h @@ -56,8 +56,6 @@ void tutorial_describe_item(const item_def &item); void tutorial_inscription_info(bool autoinscribe, std::string prompt); bool tutorial_pos_interesting(int x, int y); void tutorial_describe_pos(int x, int y); -bool tutorial_feat_interesting(dungeon_feature_type feat); -void tutorial_describe_feature(dungeon_feature_type feat); bool tutorial_monster_interesting(const monsters *mons); void tutorial_describe_monster(const monsters *mons); |