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author | dolorous <dolorous@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-07-04 01:27:02 +0000 |
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committer | dolorous <dolorous@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-07-04 01:27:02 +0000 |
commit | 4f24bddbe01ad958f1dd874d1b9c72bc627628ae (patch) | |
tree | 7136fb36e50618205eca1943d42829bf973782cb /crawl-ref/source/unrand.h | |
parent | e2a897ff86075780500e148cfe9689d9d347cf0e (diff) | |
download | crawl-ref-4f24bddbe01ad958f1dd874d1b9c72bc627628ae.tar.gz crawl-ref-4f24bddbe01ad958f1dd874d1b9c72bc627628ae.zip |
Add spelling fixes where possible: "gray" -> "grey".
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6381 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/unrand.h')
-rw-r--r-- | crawl-ref/source/unrand.h | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/crawl-ref/source/unrand.h b/crawl-ref/source/unrand.h index 1b52e0022a..643210be5a 100644 --- a/crawl-ref/source/unrand.h +++ b/crawl-ref/source/unrand.h @@ -470,7 +470,7 @@ /* 18 */ { "scythe \"Finisher\"", "blackened scythe", - OBJ_WEAPONS, WPN_SCYTHE, +3, +5, DARKGRAY, + OBJ_WEAPONS, WPN_SCYTHE, +3, +5, DARKGREY, { SPWPN_SPEED, 0, 0, 3, 0, 0, // str 0, 0, 0, 0, 0, 0, @@ -743,7 +743,7 @@ /* 33 */ { "robe of Folly", "dull robe", - OBJ_ARMOUR, ARM_ROBE, -1, 0, LIGHTGRAY, + OBJ_ARMOUR, ARM_ROBE, -1, 0, LIGHTGREY, { 0, 0, 0, 0, -5, 0, // int 0, 0, 0, 0, 0, 0, @@ -754,7 +754,7 @@ } , "", - "A dull gray robe.", + "A dull grey robe.", "" } , @@ -815,7 +815,7 @@ /* 37 */ { "ring of Robustness", "steel ring", - OBJ_JEWELLERY, RING_PROTECTION, +8, 0, LIGHTGRAY, + OBJ_JEWELLERY, RING_PROTECTION, +8, 0, LIGHTGREY, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, @@ -851,7 +851,7 @@ /* 39 */ { "spear of Voo-Doo", "ebony spear", - OBJ_WEAPONS, WPN_SPEAR, +2, +10, DARKGRAY, + OBJ_WEAPONS, WPN_SPEAR, +2, +10, DARKGREY, { SPWPN_VAMPIRICISM, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, // res poison, prot life @@ -925,7 +925,7 @@ /* 43 */ { "Elemental Staff", "black staff", - OBJ_WEAPONS, WPN_QUARTERSTAFF, +3, +1, DARKGRAY, + OBJ_WEAPONS, WPN_QUARTERSTAFF, +3, +1, DARKGREY, { SPWPN_PROTECTION, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 60, // res fire, cold, magic @@ -944,7 +944,7 @@ /* 44 */ { "hand crossbow \"Sniper\"", "black crossbow", - OBJ_WEAPONS, WPN_HAND_CROSSBOW, +10, +0, DARKGRAY, + OBJ_WEAPONS, WPN_HAND_CROSSBOW, +10, +0, DARKGREY, { SPWPN_VENOM, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, @@ -980,7 +980,7 @@ /* 46 */ { "robe of Night", "black robe", - OBJ_ARMOUR, ARM_ROBE, +4, 0, DARKGRAY, + OBJ_ARMOUR, ARM_ROBE, +4, 0, DARKGREY, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 30, // res magic @@ -1017,7 +1017,7 @@ /* 48 */ { "great mace \"Undeadhunter\"", "great steel mace", - OBJ_WEAPONS, WPN_GREAT_MACE, +7, +7, LIGHTGRAY, + OBJ_WEAPONS, WPN_GREAT_MACE, +7, +7, LIGHTGREY, { SPWPN_HOLY_WRATH, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, // life prot |