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authorAdam Borowski <kilobyte@angband.pl>2010-10-16 00:47:46 +0200
committerAdam Borowski <kilobyte@angband.pl>2010-10-18 12:06:41 +0200
commit4e51379178e0fc6e1e99c6f5c4f31b3a8536bf0f (patch)
treee0e9843526540427c17925840a86a0b7f4aadc66 /crawl-ref/source/util/docs
parent5cc02bb80d30bf7ce2610a20a6f12e3001356b6f (diff)
downloadcrawl-ref-4e51379178e0fc6e1e99c6f5c4f31b3a8536bf0f.tar.gz
crawl-ref-4e51379178e0fc6e1e99c6f5c4f31b3a8536bf0f.zip
s/folder/directory/, the former is Microsoft-centric.
Diffstat (limited to 'crawl-ref/source/util/docs')
-rw-r--r--crawl-ref/source/util/docs/README.tex10
1 files changed, 5 insertions, 5 deletions
diff --git a/crawl-ref/source/util/docs/README.tex b/crawl-ref/source/util/docs/README.tex
index 8fb6834d64..70fb6a2ec1 100644
--- a/crawl-ref/source/util/docs/README.tex
+++ b/crawl-ref/source/util/docs/README.tex
@@ -75,7 +75,7 @@ You can play \crawl\ online, both competing with other players and watching
them. Check the homepage \key{http:\slsl crawl.akrasiac.org} for details,
including information about additional servers. You just need a \texttt{ssh}
or \texttt{telnet} console; on Windows, the \key{PuTTY} program works very
-well. Read \key{ssh\_guide.txt} in the \key{docs} folder for a step by step
+well. Read \key{ssh\_guide.txt} in the \key{docs} directory for a step by step
guide on how to set this up.
\para
@@ -93,12 +93,12 @@ Unfortunately, it is not yet possible to combine tiles and Internet play.
The file \key{crawl.exe} (just \key{./crawl} if on Unix) in \crawl's main
directory starts the game.
\\ \\
-The \key{settings} folder contains \key{init.txt}, the options file for
+The \key{settings} directory contains \key{init.txt}, the options file for
\crawl\ (on Linux systems there may also be a \key{.crawlrc} in your home
directory). Since the defaults are well-suited for playing, you can ignore
these at first.
\\
-This folder may also contain \key{macro.txt}, a list of redefined key
+This directory may also contain \key{macro.txt}, a list of redefined key
bindings and macros. These make playing \crawl\ even more convenient.
You will probably not need to redefine key mappings until after you have
spent some time playing the game.
@@ -150,7 +150,7 @@ This is a descendant of \textsc{Linley's} \dungeon\ \crawl.
Development of the main branch stalled at version 4.0.0b26, with a final
alpha of 4.1 being released by Brent Ross in 2005. Since 2006, the
\dungeon\ \crawl\ \soup\ team has been continuing the
-development. See the \key{CREDITS} in the main folder for a myriad of
+development. See the \key{CREDITS} in the main directory for a myriad of
contributors, past and present; \key{license.txt} contains the legal blurb.
\dungeon\ \crawl\ \soup\ is an open source, freeware roguelike. It is
@@ -159,7 +159,7 @@ source should compile and run on any reasonably modern Unix. \soup\
features both ASCII and graphical (Tiles) display.
\crawl\ gladly and gratuitously uses the following open source packages; the
-text files mentioned can be found in the \key{docs/license/} folder: \\
+text files mentioned can be found in the \key{docs/license/} directory: \\
The \textbf{Lua} script language, see \key{lualicense.txt}.\\
The \textbf{PCRE} library for regular expressions, see \key{pcre\_license.txt}.\\
The \textbf{Mersenne Twister} for random number generation, \key{mt19937.txt}.\\