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authorMichael Gagno <evilmike@gmail.com>2012-09-02 01:02:06 -0700
committerMichael Gagno <evilmike@gmail.com>2012-09-02 01:02:06 -0700
commit2f889ab69f802760d35624e0d20acc0f76e0669d (patch)
tree62ed131aff3573463cb82592ed823963eab58581 /crawl-ref/source/util/gather_mons
parentb843e10e1b75599ed895420fd6949926a3c8c82e (diff)
downloadcrawl-ref-2f889ab69f802760d35624e0d20acc0f76e0669d.tar.gz
crawl-ref-2f889ab69f802760d35624e0d20acc0f76e0669d.zip
Remove "team" waves from arena sprint.
I know some people like these, but there are several problems with them, and the recent change to ally behaviour makes them unworkable. But besides that, certain gods hate allies, and "teams" complicate the rules too much. I would like to keep the rules here extremely simple: if something comes out of a spawn point, you must either kill it or remove it from the arena in order to win. There are still problems with monsters spawning and then turning neutral (e.g. a single jelly if you are with Jiyva). This is a somewhat more complicated problem, though.
Diffstat (limited to 'crawl-ref/source/util/gather_mons')
-rwxr-xr-xcrawl-ref/source/util/gather_mons3
1 files changed, 0 insertions, 3 deletions
diff --git a/crawl-ref/source/util/gather_mons b/crawl-ref/source/util/gather_mons
index be8902feeb..def45f3e39 100755
--- a/crawl-ref/source/util/gather_mons
+++ b/crawl-ref/source/util/gather_mons
@@ -35,9 +35,6 @@ sub vault_mon()
$_=$tags{'dbname'} if $db && $tags{'dbname'};
s/_/ /g;
- # The Arena Sprint has teams, sometimes even on a place:X (ie, no name).
- return if s/ \((?:green|purple) team\)$//;
-
$mons{$_} = 1;
}