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author | Michael Gagno <evilmike@gmail.com> | 2012-09-02 01:02:06 -0700 |
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committer | Michael Gagno <evilmike@gmail.com> | 2012-09-02 01:02:06 -0700 |
commit | 2f889ab69f802760d35624e0d20acc0f76e0669d (patch) | |
tree | 62ed131aff3573463cb82592ed823963eab58581 /crawl-ref/source/util/gather_mons | |
parent | b843e10e1b75599ed895420fd6949926a3c8c82e (diff) | |
download | crawl-ref-2f889ab69f802760d35624e0d20acc0f76e0669d.tar.gz crawl-ref-2f889ab69f802760d35624e0d20acc0f76e0669d.zip |
Remove "team" waves from arena sprint.
I know some people like these, but there are several problems with them, and
the recent change to ally behaviour makes them unworkable. But besides that,
certain gods hate allies, and "teams" complicate the rules too much. I would
like to keep the rules here extremely simple: if something comes out of a
spawn point, you must either kill it or remove it from the arena in order to
win.
There are still problems with monsters spawning and then turning neutral
(e.g. a single jelly if you are with Jiyva). This is a somewhat more
complicated problem, though.
Diffstat (limited to 'crawl-ref/source/util/gather_mons')
-rwxr-xr-x | crawl-ref/source/util/gather_mons | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/crawl-ref/source/util/gather_mons b/crawl-ref/source/util/gather_mons index be8902feeb..def45f3e39 100755 --- a/crawl-ref/source/util/gather_mons +++ b/crawl-ref/source/util/gather_mons @@ -35,9 +35,6 @@ sub vault_mon() $_=$tags{'dbname'} if $db && $tags{'dbname'}; s/_/ /g; - # The Arena Sprint has teams, sometimes even on a place:X (ie, no name). - return if s/ \((?:green|purple) team\)$//; - $mons{$_} = 1; } |