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authorgammafunk <gammafunk@gmail.com>2014-02-27 21:47:32 -0600
committergammafunk <gammafunk@gmail.com>2014-02-28 02:11:39 -0600
commite2f36c2bfc746f1655180c70959a2bca4f0e02c1 (patch)
tree9ab665be94c8f9a163f22604d458a445c0860d1c /crawl-ref/source/util
parentdf76e187f3371092905011ab0296a5b3a24bf4e8 (diff)
downloadcrawl-ref-e2f36c2bfc746f1655180c70959a2bca4f0e02c1.tar.gz
crawl-ref-e2f36c2bfc746f1655180c70959a2bca4f0e02c1.zip
Rework the Horn of Geryon as an xp-charged evocable.
Previously the horn was a nearly useless item after unbarring the hells and possibly opening a trove. This version keeps the summon hell beast theme but turns it into a more useful xp-charging evocable. Evoking it when it's charged summons 1-4 hell beasts, depending on evocations, each summon having a small chance of being hostile, also depending on evocations. The chance of getting a hostile hell beast is 7 in evocations * 10 (always hostile at evocations 0). Two hell beasts get created 63% of the time at 10 evocations, three 63% of the time at 15 evocations, and 4 66% of the time at 20 evocations, with always 4 summoned at higher than 23 evocations. It could perhaps use an additional effect, but it's an always-generated item that's relatively accessible in a 3-rune game, so some care has to be taken there.
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