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authorharanp <haranp@c06c8d41-db1a-0410-9941-cceddc491573>2008-06-15 22:01:43 +0000
committerharanp <haranp@c06c8d41-db1a-0410-9941-cceddc491573>2008-06-15 22:01:43 +0000
commit37fa908ee1771a94b5e8b7a69205675a5ca1235f (patch)
tree519a8299f0df14bbf0643449e69060822355da9f /crawl-ref/source/view.cc
parenta73c04ebd82cc74e5b73af7a90b4c5ad292361a9 (diff)
downloadcrawl-ref-37fa908ee1771a94b5e8b7a69205675a5ca1235f.tar.gz
crawl-ref-37fa908ee1771a94b5e8b7a69205675a5ca1235f.zip
General code cleanups.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5867 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/view.cc')
-rw-r--r--crawl-ref/source/view.cc2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/view.cc b/crawl-ref/source/view.cc
index ca754b3d44..c92df920e1 100644
--- a/crawl-ref/source/view.cc
+++ b/crawl-ref/source/view.cc
@@ -5704,7 +5704,7 @@ void monster_los::check_los_beam(int dx, int dy)
while (dist++ <= max_dist)
{
- // The ray brings is out of bounds of the level map.
+ // The ray brings us out of bounds of the level map.
// Since we're always shooting outwards there's nothing more
// to look at in that direction, and we can break the loop.
if (!map_bounds(ray.x(), ray.y()))