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author | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-04-15 18:40:14 +0000 |
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committer | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-04-15 18:40:14 +0000 |
commit | 400f2b68e5b68aae60af8465a9f5a5f07b05e714 (patch) | |
tree | bc7507cc7a8cfa5351e4569f4eb1b6236778e16d /crawl-ref/source/view.cc | |
parent | 2b03b7a4abe79bb22c4419bce69c7135bb1f0d2b (diff) | |
download | crawl-ref-400f2b68e5b68aae60af8465a9f5a5f07b05e714.tar.gz crawl-ref-400f2b68e5b68aae60af8465a9f5a5f07b05e714.zip |
Allow vampires to mutate when Satiated or higher, and make non-physical
mutations only apply at these hunger levels, too.
Differentiated mutations into physical (affecting a character's
appearance and stuff: scales, hooves, wings, ...) and internal
(resistances etc.). I guess this is what people usually refer to as
"cosmetic", which I think is an inaccurate description since it makes
it sound like they were completely superficial and had no real effect.
Here's a list of arbitrarily chosen "physical" mutations:
* tough skin, all scales, and fur
* strong/clever/agile, and weak/dopey/clumsy
* deformed
* strong but stiff, and flexible but weak
* frail, and robust
* claws, fangs, hooves, talons, and horns
* stinger, wings
* blue/green marks
Mutations currently not applying are still listed on the 'A' screen,
though in darkgrey and in (brackets).
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4246 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/view.cc')
-rw-r--r-- | crawl-ref/source/view.cc | 12 |
1 files changed, 8 insertions, 4 deletions
diff --git a/crawl-ref/source/view.cc b/crawl-ref/source/view.cc index c44d007c07..ae09d2ca8e 100644 --- a/crawl-ref/source/view.cc +++ b/crawl-ref/source/view.cc @@ -3532,8 +3532,10 @@ bool magic_mapping(int map_radius, int proportion, bool suppress_msg, } if (grid_is_opaque( grd[i + k][j + l] ) - && grd[i + k][j + l] != DNGN_CLOSED_DOOR) + && grd[i + k][j + l] != DNGN_CLOSED_DOOR) + { empty_count--; + } } } @@ -3544,9 +3546,9 @@ bool magic_mapping(int map_radius, int proportion, bool suppress_msg, // Hack to give demonspawn Pandemonium mutation the ability // to detect exits magically. - if ((you.mutation[MUT_PANDEMONIUM] > 1 - && grd[i][j] == DNGN_EXIT_PANDEMONIUM) - || wizard_map) + if (wizard_map + || player_mutation_level(MUT_PANDEMONIUM) > 1 + && grd[i][j] == DNGN_EXIT_PANDEMONIUM) { set_terrain_seen( i, j ); } @@ -4842,9 +4844,11 @@ void viewwindow(bool draw_it, bool do_updates) // alter colour if flashing the characters vision if (flash_colour && buffy[bufcount]) + { buffy[bufcount + 1] = see_grid(gc.x, gc.y)? real_colour(flash_colour) : DARKGREY; + } bufcount += 2; } |