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authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-04-15 18:40:14 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-04-15 18:40:14 +0000
commit400f2b68e5b68aae60af8465a9f5a5f07b05e714 (patch)
treebc7507cc7a8cfa5351e4569f4eb1b6236778e16d /crawl-ref/source/view.cc
parent2b03b7a4abe79bb22c4419bce69c7135bb1f0d2b (diff)
downloadcrawl-ref-400f2b68e5b68aae60af8465a9f5a5f07b05e714.tar.gz
crawl-ref-400f2b68e5b68aae60af8465a9f5a5f07b05e714.zip
Allow vampires to mutate when Satiated or higher, and make non-physical
mutations only apply at these hunger levels, too. Differentiated mutations into physical (affecting a character's appearance and stuff: scales, hooves, wings, ...) and internal (resistances etc.). I guess this is what people usually refer to as "cosmetic", which I think is an inaccurate description since it makes it sound like they were completely superficial and had no real effect. Here's a list of arbitrarily chosen "physical" mutations: * tough skin, all scales, and fur * strong/clever/agile, and weak/dopey/clumsy * deformed * strong but stiff, and flexible but weak * frail, and robust * claws, fangs, hooves, talons, and horns * stinger, wings * blue/green marks Mutations currently not applying are still listed on the 'A' screen, though in darkgrey and in (brackets). git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4246 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/view.cc')
-rw-r--r--crawl-ref/source/view.cc12
1 files changed, 8 insertions, 4 deletions
diff --git a/crawl-ref/source/view.cc b/crawl-ref/source/view.cc
index c44d007c07..ae09d2ca8e 100644
--- a/crawl-ref/source/view.cc
+++ b/crawl-ref/source/view.cc
@@ -3532,8 +3532,10 @@ bool magic_mapping(int map_radius, int proportion, bool suppress_msg,
}
if (grid_is_opaque( grd[i + k][j + l] )
- && grd[i + k][j + l] != DNGN_CLOSED_DOOR)
+ && grd[i + k][j + l] != DNGN_CLOSED_DOOR)
+ {
empty_count--;
+ }
}
}
@@ -3544,9 +3546,9 @@ bool magic_mapping(int map_radius, int proportion, bool suppress_msg,
// Hack to give demonspawn Pandemonium mutation the ability
// to detect exits magically.
- if ((you.mutation[MUT_PANDEMONIUM] > 1
- && grd[i][j] == DNGN_EXIT_PANDEMONIUM)
- || wizard_map)
+ if (wizard_map
+ || player_mutation_level(MUT_PANDEMONIUM) > 1
+ && grd[i][j] == DNGN_EXIT_PANDEMONIUM)
{
set_terrain_seen( i, j );
}
@@ -4842,9 +4844,11 @@ void viewwindow(bool draw_it, bool do_updates)
// alter colour if flashing the characters vision
if (flash_colour && buffy[bufcount])
+ {
buffy[bufcount + 1] =
see_grid(gc.x, gc.y)?
real_colour(flash_colour) : DARKGREY;
+ }
bufcount += 2;
}