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author | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-12-08 21:53:05 +0000 |
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committer | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-12-08 21:53:05 +0000 |
commit | 7cc66e61e50963ba90a5db8db19cf75890d3c733 (patch) | |
tree | fa2ee702c472095c0c3c2326fd7920d02875e29a /crawl-ref/source/view.cc | |
parent | 8cbb227becdc172839b901aedf972022dc73118d (diff) | |
download | crawl-ref-7cc66e61e50963ba90a5db8db19cf75890d3c733.tar.gz crawl-ref-7cc66e61e50963ba90a5db8db19cf75890d3c733.zip |
Apply more commits into 0.4 branch, again mostly by Haran:
6950, 6954, 6959, 6962, 6963, 6965, 6968, 6970 (partly), 6997, 6998,
7001, 7061, 7065, 7071, 7132 (partly), 7174, 7186, 7213, 7233, 7268,
7268, 7293, 7319, 7339, 7358, 7393 (partly)
* Tweak a few monster flags.
* Fix autoswapping jewellery taking longer than manual swapping.
* Fix crash when attempting to create nonexisting monster in wizmode.
* Make ego armour descriptions follow abbreviation guidelines.
* Fixed buggy monster movement away from the player.
* Disabled traps in the Abyss.
* Fixed a few other minor bugs, and improves messaging.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/branches/stone_soup-0.4@7788 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/view.cc')
-rw-r--r-- | crawl-ref/source/view.cc | 20 |
1 files changed, 12 insertions, 8 deletions
diff --git a/crawl-ref/source/view.cc b/crawl-ref/source/view.cc index efe1e7bb3d..0fba5ac35b 100644 --- a/crawl-ref/source/view.cc +++ b/crawl-ref/source/view.cc @@ -3139,7 +3139,7 @@ void show_map( coord_def &spec_place, bool travel_mode ) arrange_features(features); } - char min_x = 80, max_x = 0, min_y = 0, max_y = 0; + int min_x = GXM, max_x = 0, min_y = 0, max_y = 0; bool found_y = false; const int num_lines = _get_number_of_lines_levelmap(); @@ -3534,13 +3534,17 @@ void show_map( coord_def &spec_place, bool travel_mode ) { // Scrolling only happens when we don't have a large enough // display to show the known map. - if (scroll_y < 0 && ((screen_y += scroll_y) <= min_y + half_screen)) - screen_y = min_y + half_screen; - - if (scroll_y > 0 && ((screen_y += scroll_y) >= max_y - half_screen)) - screen_y = max_y - half_screen; - - scroll_y = 0; + if (scroll_y != 0) + { + const int old_screen_y = screen_y; + screen_y += scroll_y; + if (scroll_y < 0) + screen_y = std::max(screen_y, min_y + half_screen); + else + screen_y = std::min(screen_y, max_y - half_screen); + curs_y -= (screen_y - old_screen_y); + scroll_y = 0; + } if (curs_y + move_y < 1) { |