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authorharanp <haranp@c06c8d41-db1a-0410-9941-cceddc491573>2009-01-29 15:47:28 +0000
committerharanp <haranp@c06c8d41-db1a-0410-9941-cceddc491573>2009-01-29 15:47:28 +0000
commiteeaba130f2a67321b64889c935fe443af70e3e97 (patch)
tree092d27407d961e6347ce1b78be947db82012ef8c /crawl-ref/source/view.cc
parent942a2a13a9bbe4672247b37e58a53abfc4ca4db5 (diff)
downloadcrawl-ref-eeaba130f2a67321b64889c935fe443af70e3e97.tar.gz
crawl-ref-eeaba130f2a67321b64889c935fe443af70e3e97.zip
Fix [2541331]: monster blinking only looked to the southeast.
Also fix a subtle bug causing monsters to be able to teleport through walls if there was clear rock there too. (This is because num_feats_between() is not symmetrical in its first two arguments.) git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8847 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/view.cc')
-rw-r--r--crawl-ref/source/view.cc4
1 files changed, 2 insertions, 2 deletions
diff --git a/crawl-ref/source/view.cc b/crawl-ref/source/view.cc
index 365fd5eaed..dce2984de8 100644
--- a/crawl-ref/source/view.cc
+++ b/crawl-ref/source/view.cc
@@ -2919,8 +2919,8 @@ void losight(env_show_grid &sh,
const int realx = xmult * compressed_ray_x[rayidx];
const int realy = ymult * compressed_ray_y[rayidx];
// update shadow map
- if (x_p + realx >= 0 && x_p + realx < 80
- && y_p + realy >= 0 && y_p + realy < 70
+ if (x_p + realx >= 0 && x_p + realx < GXM
+ && y_p + realy >= 0 && y_p + realy < GYM
&& realx * realx + realy * realy <= los_radius_squared)
{
sh[sh_xo+realx][sh_yo+realy] = gr[x_p+realx][y_p+realy];