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author | Raphael Langella <raphael.langella@gmail.com> | 2012-08-26 22:50:06 +0200 |
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committer | Raphael Langella <raphael.langella@gmail.com> | 2012-08-26 23:06:30 +0200 |
commit | 770bcbd1844b97b671d0e47ea8313cdf2c74c5ea (patch) | |
tree | e030cf61afce9ca69b74bb38eb73734bf10f633e /crawl-ref/source/view.cc | |
parent | a6c16c7f2066c854a01f25e9e6c3d8e44282a638 (diff) | |
download | crawl-ref-770bcbd1844b97b671d0e47ea8313cdf2c74c5ea.tar.gz crawl-ref-770bcbd1844b97b671d0e47ea8313cdf2c74c5ea.zip |
Use std namespace.
I had to rename distance() (in coord.h) to distance2() because it conflicts
with the STL function to compare 2 iterators. Not a bad change given how it
returns the square of the distance anyway.
I also had to rename the message global variable (in message.cc) to buffer.
I tried to fix and improve the coding style has much as I could, but I
probably missed a few given how huge and tedious it is.
I also didn't touch crawl-gdb.py, and the stuff in prebuilt, rltiles/tool
and util/levcomp.*, because I have no clue about those.
Diffstat (limited to 'crawl-ref/source/view.cc')
-rw-r--r-- | crawl-ref/source/view.cc | 50 |
1 files changed, 25 insertions, 25 deletions
diff --git a/crawl-ref/source/view.cc b/crawl-ref/source/view.cc index f3926199d6..13f69c62e8 100644 --- a/crawl-ref/source/view.cc +++ b/crawl-ref/source/view.cc @@ -70,7 +70,7 @@ crawl_view_geometry crawl_view; -bool handle_seen_interrupt(monster* mons, std::vector<std::string>* msgs_buf) +bool handle_seen_interrupt(monster* mons, vector<string>* msgs_buf) { activity_interrupt_data aid(mons); if (mons->seen_context) @@ -163,14 +163,14 @@ void seen_monsters_react() } } -static std::string _desc_mons_type_map(std::map<monster_type, int> types) +static string _desc_mons_type_map(map<monster_type, int> types) { - std::string message; + string message; unsigned int count = 1; - for (std::map<monster_type, int>::iterator it = types.begin(); + for (map<monster_type, int>::iterator it = types.begin(); it != types.end(); ++it) { - std::string name; + string name; description_level_type desc; if (it->second == 1) desc = DESC_A; @@ -203,12 +203,12 @@ static std::string _desc_mons_type_map(std::map<monster_type, int> types) * @param types monster types and the number of monster for each type. * @param genera monster genera and the number of monster for each genus. */ -static void _genus_factoring(std::map<monster_type, int> &types, - std::map<monster_type, int> &genera) +static void _genus_factoring(map<monster_type, int> &types, + map<monster_type, int> &genera) { monster_type genus = MONS_NO_MONSTER; int num = 0; - std::map<monster_type, int>::iterator it; + map<monster_type, int>::iterator it; // Find the most represented genus. for (it = genera.begin(); it != genera.end(); ++it) if (it->second > num) @@ -250,8 +250,8 @@ void update_monsters_in_view() { const unsigned int max_msgs = 4; int num_hostile = 0; - std::vector<std::string> msgs; - std::vector<monster*> monsters; + vector<string> msgs; + vector<monster*> monsters; for (monster_iterator mi; mi; ++mi) { @@ -289,8 +289,8 @@ void update_monsters_in_view() if (!msgs.empty()) { unsigned int size = monsters.size(); - std::map<monster_type, int> types; - std::map<monster_type, int> genera; // This is the plural for genus! + map<monster_type, int> types; + map<monster_type, int> genera; // This is the plural for genus! for (unsigned int i = 0; i < size; ++i) { monster_type type; @@ -313,7 +313,7 @@ void update_monsters_in_view() } bool warning = false; - std::string warning_msg = "Ashenzari warns you:"; + string warning_msg = "Ashenzari warns you:"; warning_msg += " "; for (unsigned int i = 0; i < size; ++i) { @@ -328,7 +328,7 @@ void update_monsters_in_view() else warning = true; - std::string monname; + string monname; if (size == 1) monname = mon->pronoun(PRONOUN_SUBJECTIVE); else if (mon->type == MONS_DANCING_WEAPON) @@ -403,11 +403,11 @@ static const FixedArray<uint8_t, GXM, GYM>& _tile_difficulties(bool random) return cache; } -static std::auto_ptr<FixedArray<bool, GXM, GYM> > _tile_detectability() +static auto_ptr<FixedArray<bool, GXM, GYM> > _tile_detectability() { - std::auto_ptr<FixedArray<bool, GXM, GYM> > map(new FixedArray<bool, GXM, GYM>); + auto_ptr<FixedArray<bool, GXM, GYM> > map(new FixedArray<bool, GXM, GYM>); - std::vector<coord_def> flood_from; + vector<coord_def> flood_from; for (int x = X_BOUND_1; x <= X_BOUND_2; ++x) for (int y = Y_BOUND_1; y <= Y_BOUND_2; ++y) @@ -482,7 +482,7 @@ bool magic_mapping(int map_radius, int proportion, bool suppress_msg, const FixedArray<uint8_t, GXM, GYM>& difficulty = _tile_difficulties(!deterministic); - std::auto_ptr<FixedArray<bool, GXM, GYM> > detectable; + auto_ptr<FixedArray<bool, GXM, GYM> > detectable; if (!deterministic) detectable = _tile_detectability(); @@ -494,7 +494,7 @@ bool magic_mapping(int map_radius, int proportion, bool suppress_msg, { int threshold = proportion; - const int dist = distance(you.pos(), *ri); + const int dist = distance2(you.pos(), *ri); if (dist > very_far) threshold = threshold / 3; @@ -576,7 +576,7 @@ bool magic_mapping(int map_radius, int proportion, bool suppress_msg, else canned_msg(MSG_DISORIENTED); - std::vector<std::string> sensed; + vector<string> sensed; if (num_altars > 0) { @@ -653,13 +653,13 @@ bool mon_enemies_around(const monster* mons) // Returns a string containing a representation of the map. Leading and // trailing spaces are trimmed from each line. Leading and trailing empty // lines are also snipped. -std::string screenshot() +string screenshot() { - std::vector<std::string> lines(crawl_view.viewsz.y); + vector<string> lines(crawl_view.viewsz.y); unsigned int lsp = GXM; for (int y = 0; y < crawl_view.viewsz.y; y++) { - std::string line; + string line; for (int x = 0; x < crawl_view.viewsz.x; x++) { // in grid coords @@ -693,7 +693,7 @@ std::string screenshot() while (!lines.empty() && lines.back().empty()) lines.pop_back(); // then from the bottom - std::ostringstream ss; + ostringstream ss; unsigned int y = 0; for (y = 0; y < lines.size() && lines[y].empty(); y++) ; // ... and from the top @@ -912,7 +912,7 @@ static int player_view_update_at(const coord_def &gc) static void player_view_update() { - std::vector<coord_def> update_excludes; + vector<coord_def> update_excludes; bool need_update = false; for (radius_iterator ri(you.get_los()); ri; ++ri) { |