summaryrefslogtreecommitdiffstats
path: root/crawl-ref/source/view.cc
diff options
context:
space:
mode:
authorSamuel Bronson <naesten@gmail.com>2013-03-10 00:31:46 -0500
committerSamuel Bronson <naesten@gmail.com>2013-03-10 00:31:46 -0500
commit7932d7750377bc540eaef972035f26d41bb64de1 (patch)
treee1bd266270a37bb39a7b5804754f4b039f9b3d66 /crawl-ref/source/view.cc
parentdc1e94bae81d16227d0eb462e782f6b78f7cdb8e (diff)
downloadcrawl-ref-7932d7750377bc540eaef972035f26d41bb64de1.tar.gz
crawl-ref-7932d7750377bc540eaef972035f26d41bb64de1.zip
Make whole Zot Defence map visible at game start in tiles.
This was <https://crawl.develz.org/mantis/view.php?id=3026>. Thanks to |amethyst (Neil Moore) for pointing me towards the relevant code, which I had somehow missed in my greps.
Diffstat (limited to 'crawl-ref/source/view.cc')
-rw-r--r--crawl-ref/source/view.cc5
1 files changed, 4 insertions, 1 deletions
diff --git a/crawl-ref/source/view.cc b/crawl-ref/source/view.cc
index 90c5246524..6da7d668d0 100644
--- a/crawl-ref/source/view.cc
+++ b/crawl-ref/source/view.cc
@@ -554,9 +554,12 @@ void fully_map_level()
ok = true;
if (!ok)
continue;
- set_terrain_visible(*ri);
env.map_knowledge(*ri).set_feature(grd(*ri), 0,
feat_is_trap(grd(*ri)) ? get_trap_type(*ri) : TRAP_UNASSIGNED);
+ set_terrain_seen(*ri);
+#ifdef USE_TILE
+ tile_wizmap_terrain(*ri);
+#endif
if (igrd(*ri) != NON_ITEM)
env.map_knowledge(*ri).set_detected_item();
env.pgrid(*ri) |= FPROP_SEEN_OR_NOEXP;