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author | Samuel Bronson <naesten@gmail.com> | 2013-03-10 00:31:46 -0500 |
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committer | Samuel Bronson <naesten@gmail.com> | 2013-03-10 00:31:46 -0500 |
commit | 7932d7750377bc540eaef972035f26d41bb64de1 (patch) | |
tree | e1bd266270a37bb39a7b5804754f4b039f9b3d66 /crawl-ref/source/view.cc | |
parent | dc1e94bae81d16227d0eb462e782f6b78f7cdb8e (diff) | |
download | crawl-ref-7932d7750377bc540eaef972035f26d41bb64de1.tar.gz crawl-ref-7932d7750377bc540eaef972035f26d41bb64de1.zip |
Make whole Zot Defence map visible at game start in tiles.
This was <https://crawl.develz.org/mantis/view.php?id=3026>.
Thanks to |amethyst (Neil Moore) for pointing me towards the relevant
code, which I had somehow missed in my greps.
Diffstat (limited to 'crawl-ref/source/view.cc')
-rw-r--r-- | crawl-ref/source/view.cc | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/crawl-ref/source/view.cc b/crawl-ref/source/view.cc index 90c5246524..6da7d668d0 100644 --- a/crawl-ref/source/view.cc +++ b/crawl-ref/source/view.cc @@ -554,9 +554,12 @@ void fully_map_level() ok = true; if (!ok) continue; - set_terrain_visible(*ri); env.map_knowledge(*ri).set_feature(grd(*ri), 0, feat_is_trap(grd(*ri)) ? get_trap_type(*ri) : TRAP_UNASSIGNED); + set_terrain_seen(*ri); +#ifdef USE_TILE + tile_wizmap_terrain(*ri); +#endif if (igrd(*ri) != NON_ITEM) env.map_knowledge(*ri).set_detected_item(); env.pgrid(*ri) |= FPROP_SEEN_OR_NOEXP; |