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authorSteve Melenchuk <smelenchuk@gmail.com>2014-02-27 11:26:06 -0700
committerSteve Melenchuk <smelenchuk@gmail.com>2014-02-27 11:28:02 -0700
commitbc91c1a70fa22b8bed8363131c1eacf5f928ffcc (patch)
tree0e01ff06be8aa541f8cbb1b3ff3ee9f47864c305 /crawl-ref/source/view.cc
parente3a43be560f5bfd2d774c6c5a29ab64a1ddef3c0 (diff)
downloadcrawl-ref-bc91c1a70fa22b8bed8363131c1eacf5f928ffcc.tar.gz
crawl-ref-bc91c1a70fa22b8bed8363131c1eacf5f928ffcc.zip
Make arena_delay available outside of arena as view_delay.
So, if you're running a bot or you're generally annoyed by ranged/magical animations, you can set this to an appropriately low value. This also condenses a lot of code duplication related to arena_delay; a new function called scaled_delay is used for functions that should be impacted by this.
Diffstat (limited to 'crawl-ref/source/view.cc')
-rw-r--r--crawl-ref/source/view.cc9
1 files changed, 1 insertions, 8 deletions
diff --git a/crawl-ref/source/view.cc b/crawl-ref/source/view.cc
index 2fb7bf5402..c5c27705c9 100644
--- a/crawl-ref/source/view.cc
+++ b/crawl-ref/source/view.cc
@@ -740,14 +740,7 @@ void flash_view(colour_t colour, targetter *where)
void flash_view_delay(colour_t colour, int flash_delay, targetter *where)
{
flash_view(colour, where);
- // Scale delay to match change in arena_delay.
- if (crawl_state.game_is_arena())
- {
- flash_delay *= Options.arena_delay;
- flash_delay /= 600;
- }
-
- delay(flash_delay);
+ scaled_delay(flash_delay);
flash_view(0);
}