diff options
author | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-01-03 23:07:39 +0000 |
---|---|---|
committer | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-01-03 23:07:39 +0000 |
commit | e2f74e90f41b7324f8b4e2fa880a1b32df131e68 (patch) | |
tree | ebb134a1b3a81e8c8c80b895f326a5050a75bf00 /crawl-ref/source/view.h | |
parent | 5c0a7e21f8aed760fde406bba577b696ad7f8e8a (diff) | |
download | crawl-ref-e2f74e90f41b7324f8b4e2fa880a1b32df131e68.tar.gz crawl-ref-e2f74e90f41b7324f8b4e2fa880a1b32df131e68.zip |
More tweaks of Zin:
1. Let sanctuaries shrink during the last few turns
rather than suddently disappear when it times out.
2. Introduce donations (and remove item sacrifice)
I suppose abilities will now have to become more
expensive pietywise. I raised the piety cost of
the sanctuary from 10 to 15, but that probably
won't be enough.
For the piety gain I introduced a new duration,
DUR_PIETY_POOL that is filled with
gold/200 * log(gold) upon donation and then
leaks with 5% chance per turn one piety point
into the actual piety.
All numbers are open for discussion and change.
Breaks saves.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3181 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/view.h')
-rw-r--r-- | crawl-ref/source/view.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/crawl-ref/source/view.h b/crawl-ref/source/view.h index 6122d7e1ac..6e828b8ecf 100644 --- a/crawl-ref/source/view.h +++ b/crawl-ref/source/view.h @@ -157,6 +157,8 @@ const feature_def &get_feature_def(dungeon_feature_type feat); void set_envmap_obj( int x, int y, int object ); unsigned get_envmap_char(int x, int y); +bool inside_level_bounds(int x, int y); +bool inside_level_bounds(coord_def &p); int get_envmap_obj(int x, int y); void set_envmap_detected_item(int x, int y, bool detected = true); void set_envmap_detected_mons(int x, int y, bool detected = true); |