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authorStefan O'Rear <stefanor@cox.net>2009-11-02 17:39:57 -0800
committerStefan O'Rear <stefanor@cox.net>2009-11-02 17:41:23 -0800
commit3f3c0139c0eeb94c90b2afad0ba6af493c0f2b08 (patch)
treeacd0560e74161ad6cfe0baae34f67f1f16dc79c4 /crawl-ref/source/view.h
parent26d303da422033aba61e9a8bd7e894ccc8ac5574 (diff)
downloadcrawl-ref-3f3c0139c0eeb94c90b2afad0ba6af493c0f2b08.tar.gz
crawl-ref-3f3c0139c0eeb94c90b2afad0ba6af493c0f2b08.zip
Implement map viewing for other levels
There are three new commands described on the X? screen. Interlevel travel works. Other levels are not currently highlighted by reachability; let me know if you want this. Interface stolen from TAEB :). dpeg's stair view is not yet in.
Diffstat (limited to 'crawl-ref/source/view.h')
-rw-r--r--crawl-ref/source/view.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/crawl-ref/source/view.h b/crawl-ref/source/view.h
index 24efb64e9e..c2815302a7 100644
--- a/crawl-ref/source/view.h
+++ b/crawl-ref/source/view.h
@@ -35,7 +35,8 @@ bool noisy(int loudness, const coord_def& where, const char *msg = NULL,
void blood_smell( int strength, const coord_def& where);
void handle_monster_shouts(monsters* monster, bool force = false);
-void show_map( coord_def &spec_place, bool travel_mode, bool allow_esc = false );
+class level_pos;
+void show_map( level_pos &spec_place, bool travel_mode, bool allow_esc = false );
bool check_awaken(monsters* monster);
int count_detected_mons(void);
void clear_map(bool clear_items = true, bool clear_mons = true);