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authorAdam Borowski <kilobyte@angband.pl>2010-07-29 12:08:57 +0200
committerAdam Borowski <kilobyte@angband.pl>2010-07-30 18:45:16 +0200
commit558f088e9aa6ef75589cdea4ebd908c5b3985eb0 (patch)
tree498ecba031c0ce0bc21563c76866ee316d3d7f85 /crawl-ref/source/view.h
parent4817bb3d806b3156bea1d2bc2b648f04bb0e04e5 (diff)
downloadcrawl-ref-558f088e9aa6ef75589cdea4ebd908c5b3985eb0.tar.gz
crawl-ref-558f088e9aa6ef75589cdea4ebd908c5b3985eb0.zip
Rename chars used as numbers to int8_t/uint8_t. Fix some other type usage.
This should help against the signed char problems, and is good for code readability. Now, if you have a char, it's either an untyped in-memory byte, or a symbol inside a string. Small numbers are instead [u]int8_t, ints, an enum type, or, in so many cases, bools. I didn't touch any of the tiles code, as it's currently broken and I don't want to risk making it unbroken harder.
Diffstat (limited to 'crawl-ref/source/view.h')
-rw-r--r--crawl-ref/source/view.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/crawl-ref/source/view.h b/crawl-ref/source/view.h
index bb3a4215da..63f81b808e 100644
--- a/crawl-ref/source/view.h
+++ b/crawl-ref/source/view.h
@@ -18,7 +18,7 @@ bool mon_enemies_around(const monsters *monster);
void seen_monsters_react();
void find_features(const std::vector<coord_def>& features,
- unsigned char feature, std::vector<coord_def> *found);
+ wchar_t feature, std::vector<coord_def> *found);
bool magic_mapping(int map_radius, int proportion, bool suppress_msg,
bool force = false, bool deterministic = false,
@@ -35,10 +35,10 @@ std::string screenshot(bool fullscreen = false);
bool view_update();
void view_update_at(const coord_def &pos);
-void flash_view(int colour = BLACK); // inside #ifndef USE_TILE?
-void flash_view_delay(int colour = BLACK, long delay = 150);
+void flash_view(uint8_t colour = BLACK); // inside #ifndef USE_TILE?
+void flash_view_delay(uint8_t colour = BLACK, int delay = 150);
#ifndef USE_TILE
-void flash_monster_colour(const monsters *mon, unsigned char fmc_colour,
+void flash_monster_colour(const monsters *mon, uint8_t fmc_colour,
int fmc_delay);
#endif