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author | Adam Borowski <kilobyte@angband.pl> | 2010-07-29 12:08:57 +0200 |
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committer | Adam Borowski <kilobyte@angband.pl> | 2010-07-30 18:45:16 +0200 |
commit | 558f088e9aa6ef75589cdea4ebd908c5b3985eb0 (patch) | |
tree | 498ecba031c0ce0bc21563c76866ee316d3d7f85 /crawl-ref/source/view.h | |
parent | 4817bb3d806b3156bea1d2bc2b648f04bb0e04e5 (diff) | |
download | crawl-ref-558f088e9aa6ef75589cdea4ebd908c5b3985eb0.tar.gz crawl-ref-558f088e9aa6ef75589cdea4ebd908c5b3985eb0.zip |
Rename chars used as numbers to int8_t/uint8_t. Fix some other type usage.
This should help against the signed char problems, and is good for
code readability. Now, if you have a char, it's either an untyped
in-memory byte, or a symbol inside a string. Small numbers are instead
[u]int8_t, ints, an enum type, or, in so many cases, bools.
I didn't touch any of the tiles code, as it's currently broken and I don't
want to risk making it unbroken harder.
Diffstat (limited to 'crawl-ref/source/view.h')
-rw-r--r-- | crawl-ref/source/view.h | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/crawl-ref/source/view.h b/crawl-ref/source/view.h index bb3a4215da..63f81b808e 100644 --- a/crawl-ref/source/view.h +++ b/crawl-ref/source/view.h @@ -18,7 +18,7 @@ bool mon_enemies_around(const monsters *monster); void seen_monsters_react(); void find_features(const std::vector<coord_def>& features, - unsigned char feature, std::vector<coord_def> *found); + wchar_t feature, std::vector<coord_def> *found); bool magic_mapping(int map_radius, int proportion, bool suppress_msg, bool force = false, bool deterministic = false, @@ -35,10 +35,10 @@ std::string screenshot(bool fullscreen = false); bool view_update(); void view_update_at(const coord_def &pos); -void flash_view(int colour = BLACK); // inside #ifndef USE_TILE? -void flash_view_delay(int colour = BLACK, long delay = 150); +void flash_view(uint8_t colour = BLACK); // inside #ifndef USE_TILE? +void flash_view_delay(uint8_t colour = BLACK, int delay = 150); #ifndef USE_TILE -void flash_monster_colour(const monsters *mon, unsigned char fmc_colour, +void flash_monster_colour(const monsters *mon, uint8_t fmc_colour, int fmc_delay); #endif |