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authorAdam Borowski <kilobyte@angband.pl>2012-05-23 04:10:17 +0200
committerAdam Borowski <kilobyte@angband.pl>2012-05-23 11:32:39 +0200
commit3127817f6a8e6b40144d23aa3d35bbd71d48b4a0 (patch)
treeb07d3970633f8843e06cf0d47765eaec489e1a20 /crawl-ref/source/viewchar.cc
parentb2ae569f3f3845677b3597d3d8dbeb7693a84d68 (diff)
downloadcrawl-ref-3127817f6a8e6b40144d23aa3d35bbd71d48b4a0.tar.gz
crawl-ref-3127817f6a8e6b40144d23aa3d35bbd71d48b4a0.zip
Remove a good deal of header inclusion.
These accumulate but never get removed; no wonder compilation times keep rising. The includes.sh script has lots of false negatives (and positives...), and can't check .h files which cause the biggest slowdown, it'd be nice to run multidelta on those somehow.
Diffstat (limited to 'crawl-ref/source/viewchar.cc')
-rw-r--r--crawl-ref/source/viewchar.cc1
1 files changed, 0 insertions, 1 deletions
diff --git a/crawl-ref/source/viewchar.cc b/crawl-ref/source/viewchar.cc
index aef3d143d5..09ae0c1c23 100644
--- a/crawl-ref/source/viewchar.cc
+++ b/crawl-ref/source/viewchar.cc
@@ -4,7 +4,6 @@
#include "feature.h"
#include "options.h"
-#include "state.h"
#include "unicode.h"
// For order and meaning of symbols, see dungeon_char_type in enum.h.