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authorPekka Lampila <pekka.lampila@iki.fi>2014-02-18 04:37:51 +0200
committerPekka Lampila <pekka.lampila@iki.fi>2014-02-18 05:14:28 +0200
commit4b556a2e6122e463f14adaf92f4ca68e09626665 (patch)
treeb2bc11b2e6f7470191ba2ea0e8f32cedc7d2fdb5 /crawl-ref/source/webserver
parentfd03bf8644ca82bb3de2f89a30f07f69e0860a9f (diff)
downloadcrawl-ref-4b556a2e6122e463f14adaf92f4ca68e09626665.tar.gz
crawl-ref-4b556a2e6122e463f14adaf92f4ca68e09626665.zip
Don't hide_dialog when calling set_ui_state for the first time.
Fixes already open menus not being shown when loading a game. For example if you closed the game after drinking a potion of experience.
Diffstat (limited to 'crawl-ref/source/webserver')
-rw-r--r--crawl-ref/source/webserver/game_data/static/game.js1
1 files changed, 0 insertions, 1 deletions
diff --git a/crawl-ref/source/webserver/game_data/static/game.js b/crawl-ref/source/webserver/game_data/static/game.js
index f3d89d5fe4..2f3d8397a1 100644
--- a/crawl-ref/source/webserver/game_data/static/game.js
+++ b/crawl-ref/source/webserver/game_data/static/game.js
@@ -139,7 +139,6 @@ function ($, comm, client, dungeon_renderer, display, minimap, enums, messages,
if (state == ui_state) return;
var old_state = ui_state;
ui_state = state;
- if (old_state == -1) client.hide_dialog();
switch (ui_state)
{
case enums.ui.NORMAL: