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authorPekka Lampila <pekka.lampila@iki.fi>2013-12-13 19:58:35 +0200
committerPekka Lampila <pekka.lampila@iki.fi>2014-02-17 04:44:29 +0200
commit6d263bff17afaba6edb675d117ab4fcbfbec40af (patch)
tree2ca4cf5cd625310b02865321f3ed8ab443757f6e /crawl-ref/source/webserver
parentdfe176c6f7673884184b20c91bdd23e45a609688 (diff)
downloadcrawl-ref-6d263bff17afaba6edb675d117ab4fcbfbec40af.tar.gz
crawl-ref-6d263bff17afaba6edb675d117ab4fcbfbec40af.zip
Allow minimap colour options to be set with hex codes and used in WebTiles.
This changes the default WebTiles minimap colours to match local tiles. To get the previous default values use: tile_floor_col = #a9a9a9 tile_door_col = #a52a2a tile_item_col = #008000 tile_friendly_col = #ee9090 tile_peaceful_col = #ee9090 tile_plant_col = #006400 tile_upstairs_col = #0000ff tile_downstairs_col = #ff00ff tile_excl_centre_col = #00008b tile_excluded_col = #008b8b
Diffstat (limited to 'crawl-ref/source/webserver')
-rw-r--r--crawl-ref/source/webserver/game_data/static/game.js1
-rw-r--r--crawl-ref/source/webserver/game_data/static/minimap.js68
2 files changed, 41 insertions, 28 deletions
diff --git a/crawl-ref/source/webserver/game_data/static/game.js b/crawl-ref/source/webserver/game_data/static/game.js
index dd6d8f833b..f3d89d5fe4 100644
--- a/crawl-ref/source/webserver/game_data/static/game.js
+++ b/crawl-ref/source/webserver/game_data/static/game.js
@@ -94,6 +94,7 @@ function ($, comm, client, dungeon_renderer, display, minimap, enums, messages,
}
options.add_listener(function () {
+ minimap.init_options();
if (layout_parameters)
layout(layout_parameters, true);
display.invalidate(true);
diff --git a/crawl-ref/source/webserver/game_data/static/minimap.js b/crawl-ref/source/webserver/game_data/static/minimap.js
index ecd8c982e4..e7f4b7b5aa 100644
--- a/crawl-ref/source/webserver/game_data/static/minimap.js
+++ b/crawl-ref/source/webserver/game_data/static/minimap.js
@@ -1,35 +1,11 @@
define(["jquery", "./map_knowledge", "./dungeon_renderer", "./view_data",
"./tileinfo-player", "./tileinfo-main", "./tileinfo-dngn", "./enums",
- "./player", "./options"],
+ "./player", "./options", "./util"],
function ($, map_knowledge, dungeon_renderer, view_data,
- tileinfo_player, main, dngn, enums, player, options) {
+ tileinfo_player, main, dngn, enums, player, options, util) {
"use strict";
- var minimap_colours = [
- "black", // MF_UNSEEN
- "darkgrey", // MF_FLOOR
- "grey", // MF_WALL
- "darkgrey", // MF_MAP_FLOOR
- "blue", // MF_MAP_WALL
- "brown", // MF_DOOR
- "green", // MF_ITEM
- "#EE9090", // MF_MONS_FRIENDLY
- "#EE9090", // MF_MONS_PEACEFUL
- "red", // MF_MONS_NEUTRAL
- "red", // MF_MONS_HOSTILE
- "darkgreen", // MF_MONS_NO_EXP
- "blue", // MF_STAIR_UP
- "magenta", // MF_STAIR_DOWN
- "cyan", // MF_STAIR_BRANCH
- "cyan", // MF_FEATURE
- "grey", // MF_WATER
- "grey", // MF_LAVA
- "yellow", // MF_TRAP
- "darkblue", // MF_EXCL_ROOT
- "darkcyan", // MF_EXCL
- "white" // MF_PLAYER
- ];
-
+ var minimap_colours;
var overlay;
var ctx, overlay_ctx;
var cell_w, cell_h;
@@ -37,12 +13,19 @@ function ($, map_knowledge, dungeon_renderer, view_data,
var display_x = 0, display_y = 0;
var enabled = true;
+ function vcolour_to_css_colour(colour)
+ {
+ return "rgba(" + colour.r + "," + colour.g + "," + colour.b + ","
+ + (colour.a ? colour.a : 255) + ")";
+ }
+
function update_overlay()
{
// Update the minimap overlay
var view = dungeon_renderer.view;
overlay_ctx.clearRect(0, 0, overlay.width, overlay.height);
- overlay_ctx.strokeStyle = "yellow";
+ overlay_ctx.strokeStyle =
+ vcolour_to_css_colour(options.get("tile_window_col"));
overlay_ctx.strokeRect(display_x + (view.x - cell_x) * cell_w + 0.5,
display_y + (view.y - cell_y) * cell_h + 0.5,
dungeon_renderer.cols * cell_w - 1,
@@ -143,6 +126,34 @@ function ($, map_knowledge, dungeon_renderer, view_data,
cell_w, cell_h);
}
+ function init_options()
+ {
+ minimap_colours = [
+ options.get("tile_unseen_col"), // MF_UNSEEN
+ options.get("tile_floor_col"), // MF_FLOOR
+ options.get("tile_wall_col"), // MF_WALL
+ options.get("tile_floor_col"), // MF_MAP_FLOOR
+ options.get("tile_mapped_wall_col"), // MF_MAP_WALL
+ options.get("tile_door_col"), // MF_DOOR
+ options.get("tile_item_col"), // MF_ITEM
+ options.get("tile_friendly_col"), // MF_MONS_FRIENDLY
+ options.get("tile_peaceful_col"), // MF_MONS_PEACEFUL
+ options.get("tile_neutral_col"), // MF_MONS_NEUTRAL
+ options.get("tile_monster_col"), // MF_MONS_HOSTILE
+ options.get("tile_plant_col"), // MF_MONS_NO_EXP
+ options.get("tile_upstairs_col"), // MF_STAIR_UP
+ options.get("tile_downstairs_col"), // MF_STAIR_DOWN
+ options.get("tile_feature_col"), // MF_STAIR_BRANCH
+ options.get("tile_feature_col"), // MF_FEATURE
+ options.get("tile_water_col"), // MF_WATER
+ options.get("tile_lava_col"), // MF_LAVA
+ options.get("tile_trap_col"), // MF_TRAP
+ options.get("tile_excl_centre_col"), // MF_EXCL_ROOT
+ options.get("tile_excluded_col"), // MF_EXCL
+ options.get("tile_player_col") // MF_PLAYER
+ ].map(vcolour_to_css_colour);
+ }
+
function update(x, y, cell)
{
cell = cell || map_knowledge.get(x, y);
@@ -216,6 +227,7 @@ function ($, map_knowledge, dungeon_renderer, view_data,
});
return {
+ init_options: init_options,
fit_to: fit_to,
update_overlay: update_overlay,
clear: clear,