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authorAdam Borowski <kilobyte@angband.pl>2013-07-22 03:22:13 +0200
committerAdam Borowski <kilobyte@angband.pl>2013-07-25 14:45:49 +0200
commit5780157ce8de3a32fb7a5283859fa5c8db00a216 (patch)
tree2ebf362435b7026db015b881445a98b07ceba4b2 /crawl-ref/source/windowmanager-sdl.cc
parentca954cca6dff83fc92518748848fc597e5f535be (diff)
downloadcrawl-ref-5780157ce8de3a32fb7a5283859fa5c8db00a216.tar.gz
crawl-ref-5780157ce8de3a32fb7a5283859fa5c8db00a216.zip
No need to enable Unicode in SDL 2.0.
We need to adjust keyboard input to not use dropped interfaces, though.
Diffstat (limited to 'crawl-ref/source/windowmanager-sdl.cc')
-rw-r--r--crawl-ref/source/windowmanager-sdl.cc2
1 files changed, 2 insertions, 0 deletions
diff --git a/crawl-ref/source/windowmanager-sdl.cc b/crawl-ref/source/windowmanager-sdl.cc
index 82420e0379..880335db83 100644
--- a/crawl-ref/source/windowmanager-sdl.cc
+++ b/crawl-ref/source/windowmanager-sdl.cc
@@ -316,7 +316,9 @@ int SDLWrapper::init(coord_def *m_windowsz)
_desktop_width = video_info->current_w;
_desktop_height = video_info->current_h;
+#if !SDL_VERSION_ATLEAST(2,0,0)
SDL_EnableUNICODE(true);
+#endif
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
glDebug("SDL_GL_DOUBLEBUFFER");