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author | Adam Borowski <kilobyte@angband.pl> | 2013-11-03 13:01:25 +0100 |
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committer | Adam Borowski <kilobyte@angband.pl> | 2013-11-03 13:01:25 +0100 |
commit | 7047b33b2768a838b2cea28f8738936c08f1d406 (patch) | |
tree | 27a0d4712509390031464a0d05d8eacdd53d2096 /crawl-ref/source/wiz-dgn.cc | |
parent | e06bfaaf8641758a91ec5978d28a55b4697be788 (diff) | |
download | crawl-ref-7047b33b2768a838b2cea28f8738936c08f1d406.tar.gz crawl-ref-7047b33b2768a838b2cea28f8738936c08f1d406.zip |
Shorten branch enums.
Seriously, even preparing this commit gave me a pain in the triangle between
the thumb and index finger's bases and the wrist.
Diffstat (limited to 'crawl-ref/source/wiz-dgn.cc')
-rw-r--r-- | crawl-ref/source/wiz-dgn.cc | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/crawl-ref/source/wiz-dgn.cc b/crawl-ref/source/wiz-dgn.cc index 7eff626aab..62cd6cac8a 100644 --- a/crawl-ref/source/wiz-dgn.cc +++ b/crawl-ref/source/wiz-dgn.cc @@ -62,11 +62,11 @@ static dungeon_feature_type _find_appropriate_stairs(bool down) else if (depth == 0) { // Special cases - if (player_in_branch(BRANCH_VESTIBULE_OF_HELL)) + if (player_in_branch(BRANCH_VESTIBULE)) return DNGN_EXIT_HELL; else if (player_in_branch(BRANCH_ABYSS)) return DNGN_EXIT_ABYSS; - else if (player_in_branch(BRANCH_MAIN_DUNGEON)) + else if (player_in_branch(BRANCH_DUNGEON)) return DNGN_STONE_STAIRS_UP_I; dungeon_feature_type stairs = your_branch().exit_stairs; @@ -158,7 +158,7 @@ static void _wizard_go_to_level(const level_pos &pos) stair_taken = DNGN_STONE_STAIRS_DOWN_I; if (pos.id.branch != you.where_are_you && pos.id.depth == 1 - && pos.id.branch != BRANCH_MAIN_DUNGEON) + && pos.id.branch != BRANCH_DUNGEON) { stair_taken = branches[pos.id.branch].entry_stairs; } @@ -849,7 +849,7 @@ void wizard_recreate_level() level_id lev = level_id::current(); dungeon_feature_type stair_taken = DNGN_STONE_STAIRS_DOWN_I; - if (lev.depth == 1 && lev != BRANCH_MAIN_DUNGEON) + if (lev.depth == 1 && lev != BRANCH_DUNGEON) stair_taken = branches[lev.branch].entry_stairs; leaving_level_now(stair_taken); |