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author | Raphael Langella <raphael.langella@gmail.com> | 2011-08-18 01:41:03 +0200 |
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committer | Raphael Langella <raphael.langella@gmail.com> | 2011-09-05 23:20:15 +0200 |
commit | 5f32674c87b37df0f12d2b17c617ed0274e0541c (patch) | |
tree | ebf09d66a60cd6376762c2dfb0559c2c28fdf7a4 /crawl-ref/source/wiz-dgn.h | |
parent | 659a44c6003b4ffc0dc33ea30538e76d383b387f (diff) | |
download | crawl-ref-5f32674c87b37df0f12d2b17c617ed0274e0541c.tar.gz crawl-ref-5f32674c87b37df0f12d2b17c617ed0274e0541c.zip |
Apply the new feature mimic implementation to all types.
Starting from D:10, any door, stairs, escape hatch, shop fountain and
portal has one chance in 100 of being a mimic.
Branch entry vaults can be placed with a branch entry mimic.
No mimics in the temple and the vestibule. For now, those are the only
excluded places.
Diffstat (limited to 'crawl-ref/source/wiz-dgn.h')
-rw-r--r-- | crawl-ref/source/wiz-dgn.h | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/crawl-ref/source/wiz-dgn.h b/crawl-ref/source/wiz-dgn.h index 1db7deb6aa..2440141b44 100644 --- a/crawl-ref/source/wiz-dgn.h +++ b/crawl-ref/source/wiz-dgn.h @@ -8,7 +8,9 @@ #include <string> -void wizard_create_portal(); +#include "player.h" + +void wizard_create_portal(const coord_def& pos = you.pos()); void wizard_create_feature(); void wizard_list_branches(); void wizard_reveal_traps(); @@ -20,7 +22,7 @@ void wizard_interlevel_travel(); void wizard_list_levels(); void wizard_recreate_level(); void debug_make_trap(void); -void debug_make_shop(void); +void debug_make_shop(const coord_def& pos = you.pos()); void debug_place_map(); void debug_test_explore(); |