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authorAdam Borowski <kilobyte@angband.pl>2011-11-02 01:24:55 +0100
committerAdam Borowski <kilobyte@angband.pl>2011-11-04 18:49:50 +0100
commit8ee4b09b15529d194506ee2aec7cca89f4a1996d (patch)
tree5536a0077a45222c0ba3fa9101b25ac8aeec2a7e /crawl-ref/source/wiz-dgn.h
parentc0d115c1c8126260904c8b98f4d2ce90012c2984 (diff)
downloadcrawl-ref-8ee4b09b15529d194506ee2aec7cca89f4a1996d.tar.gz
crawl-ref-8ee4b09b15529d194506ee2aec7cca89f4a1996d.zip
Make &P recreate current level around a given primary vault.
There's no requirement of a tag anymore, unlike old &P. BUG: trying to use a minivault will make the builder die horribly, making the (wizmode) save useless. Somehow, it returns MAP_FLOAT?!?
Diffstat (limited to 'crawl-ref/source/wiz-dgn.h')
-rw-r--r--crawl-ref/source/wiz-dgn.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/crawl-ref/source/wiz-dgn.h b/crawl-ref/source/wiz-dgn.h
index ac2beff589..81bdf1cbae 100644
--- a/crawl-ref/source/wiz-dgn.h
+++ b/crawl-ref/source/wiz-dgn.h
@@ -23,7 +23,8 @@ void wizard_list_levels();
void wizard_recreate_level();
void debug_make_trap(void);
bool debug_make_shop(const coord_def& pos = you.pos());
-void debug_place_map();
+void debug_place_map(bool primary);
+void wizard_primary_vault();
void debug_test_explore();
void wizard_abyss_speed();