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authorRaphael Langella <raphael.langella@gmail.com>2011-08-30 17:47:20 +0200
committerRaphael Langella <raphael.langella@gmail.com>2011-09-05 23:20:16 +0200
commit91f958751568cd00aa8bd0df8ce47f56c5edf7ba (patch)
tree4640898fcedc93d7d046171e1e37f390afab133a /crawl-ref/source/wiz-dgn.h
parent8385fdb8f0862ae32c9d2a5bcdde1f80934ff590 (diff)
downloadcrawl-ref-91f958751568cd00aa8bd0df8ce47f56c5edf7ba.tar.gz
crawl-ref-91f958751568cd00aa8bd0df8ce47f56c5edf7ba.zip
Merge all the feature mimics into a single monster type.
It's now possible to create any kind of feature mimic using &M.
Diffstat (limited to 'crawl-ref/source/wiz-dgn.h')
-rw-r--r--crawl-ref/source/wiz-dgn.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/crawl-ref/source/wiz-dgn.h b/crawl-ref/source/wiz-dgn.h
index 2440141b44..64c6fc0eda 100644
--- a/crawl-ref/source/wiz-dgn.h
+++ b/crawl-ref/source/wiz-dgn.h
@@ -10,8 +10,8 @@
#include "player.h"
-void wizard_create_portal(const coord_def& pos = you.pos());
-void wizard_create_feature();
+bool wizard_create_portal(const coord_def& pos = you.pos());
+bool wizard_create_feature(const coord_def& pos = you.pos());
void wizard_list_branches();
void wizard_reveal_traps();
void wizard_map_level();
@@ -22,7 +22,7 @@ void wizard_interlevel_travel();
void wizard_list_levels();
void wizard_recreate_level();
void debug_make_trap(void);
-void debug_make_shop(const coord_def& pos = you.pos());
+bool debug_make_shop(const coord_def& pos = you.pos());
void debug_place_map();
void debug_test_explore();