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authorAdam Borowski <kilobyte@angband.pl>2014-01-09 22:46:14 +0100
committerAdam Borowski <kilobyte@angband.pl>2014-01-10 01:27:07 +0100
commit08cb1a4dcf80dd9784e1cfd26729a000c13fe767 (patch)
tree1bac450446aa22ba68f871d3c239694929d1b24f /crawl-ref/source/wiz-fsim.cc
parenta735ae8250517f301fbf828a4f4cbc4924df3adb (diff)
downloadcrawl-ref-08cb1a4dcf80dd9784e1cfd26729a000c13fe767.tar.gz
crawl-ref-08cb1a4dcf80dd9784e1cfd26729a000c13fe767.zip
Drop some useless parentheses around comparisons.
Diffstat (limited to 'crawl-ref/source/wiz-fsim.cc')
-rw-r--r--crawl-ref/source/wiz-fsim.cc2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/wiz-fsim.cc b/crawl-ref/source/wiz-fsim.cc
index d000098cb2..9229d94d36 100644
--- a/crawl-ref/source/wiz-fsim.cc
+++ b/crawl-ref/source/wiz-fsim.cc
@@ -367,7 +367,7 @@ static fight_data _get_fight_data(monster &mon, int iter_limit, bool defend)
// being empty-handed but having a missile quivered
if ((iweap && iweap->base_type == OBJ_WEAPONS &&
is_range_weapon(*iweap))
- || (!iweap && (missile != -1)))
+ || (!iweap && missile != -1))
{
bolt beam;
// throw_it() will decrease quantity by 1