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authorAdam Borowski <kilobyte@angband.pl>2013-07-17 02:00:51 +0200
committerAdam Borowski <kilobyte@angband.pl>2013-07-17 02:00:51 +0200
commit33d5514f9e539166431fe5a78a49c9ad879cb27d (patch)
tree5eb9f574d8494e8b03ac2018bb044524d09a44fa /crawl-ref/source/wiz-fsim.cc
parent0e7fb9496946f68602dbdddcf5182070038e0492 (diff)
downloadcrawl-ref-33d5514f9e539166431fe5a78a49c9ad879cb27d.tar.gz
crawl-ref-33d5514f9e539166431fe5a78a49c9ad879cb27d.zip
Revert accidental unconstification.
An interface to allow choosing between charged/empty/recharging would be nice but I don't volunteer here: one-off code was enough for my purposes. I just failed to restore this single line.
Diffstat (limited to 'crawl-ref/source/wiz-fsim.cc')
-rw-r--r--crawl-ref/source/wiz-fsim.cc2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/wiz-fsim.cc b/crawl-ref/source/wiz-fsim.cc
index 77551715f6..4af3fd9f1e 100644
--- a/crawl-ref/source/wiz-fsim.cc
+++ b/crawl-ref/source/wiz-fsim.cc
@@ -306,7 +306,7 @@ static fight_data _get_fight_data(monster &mon, int iter_limit, bool defend)
fdata.max_dam = 0;
const int weapon = you.equip[EQ_WEAPON];
- item_def *iweap = weapon != -1 ? &you.inv[weapon] : NULL;
+ const item_def *iweap = weapon != -1 ? &you.inv[weapon] : NULL;
const int missile = you.m_quiver->get_fire_item();
// now make sure the player is ready