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author | Nicholas Feinberg <pleasingfung@gmail.com> | 2014-07-12 20:16:45 -0700 |
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committer | Nicholas Feinberg <pleasingfung@gmail.com> | 2014-07-13 00:33:57 -0700 |
commit | 9b6b733bccd0de2af35eb6c28e94e4708a92004d (patch) | |
tree | 30400b1991c700b09fff5dc4644dc43a2c693121 /crawl-ref/source/wiz-fsim.cc | |
parent | 3663d864c83a72c7cf624617e9a9a5b8b5deaf6a (diff) | |
download | crawl-ref-9b6b733bccd0de2af35eb6c28e94e4708a92004d.tar.gz crawl-ref-9b6b733bccd0de2af35eb6c28e94e4708a92004d.zip |
Refactor weapon_skill()
This function was misleadingly named (it only provided the skill
used for melee weapons, not ranged weapons), and incomplete;
code along the lines of "is_ranged_weapon(*it) ? range_skill(*it)
: weapon_skill(*it)" was scattered in about half a dozen different
functions. I've corrected both of those problems (renaming weapon_
skill() to melee_skill() and adding item_weapon_skill()), and also
possibly fixed two bugs in the process - an l_you.cc function that
claimed to provide the skill used for the starting weapon (but
actually only gave the melee skill), and unrand creation code that
checked if a potential unrand swap used the same (melee) skill as
the weapon type being generated.
Diffstat (limited to 'crawl-ref/source/wiz-fsim.cc')
-rw-r--r-- | crawl-ref/source/wiz-fsim.cc | 6 |
1 files changed, 1 insertions, 5 deletions
diff --git a/crawl-ref/source/wiz-fsim.cc b/crawl-ref/source/wiz-fsim.cc index fdf54e4102..ee41b1bfe9 100644 --- a/crawl-ref/source/wiz-fsim.cc +++ b/crawl-ref/source/wiz-fsim.cc @@ -70,11 +70,7 @@ static skill_type _equipped_skill() const int missile = you.m_quiver->get_fire_item(); if (iweap && iweap->base_type == OBJ_WEAPONS) - { - if (is_range_weapon(*iweap)) - return range_skill(*iweap); - return weapon_skill(*iweap); - } + return item_attack_skill(*iweap); if (missile != -1) return range_skill(you.inv[missile]); |