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authorNicholas Feinberg <pleasingfung@gmail.com>2014-07-12 20:16:45 -0700
committerNicholas Feinberg <pleasingfung@gmail.com>2014-07-13 00:33:57 -0700
commit9b6b733bccd0de2af35eb6c28e94e4708a92004d (patch)
tree30400b1991c700b09fff5dc4644dc43a2c693121 /crawl-ref/source/wiz-fsim.cc
parent3663d864c83a72c7cf624617e9a9a5b8b5deaf6a (diff)
downloadcrawl-ref-9b6b733bccd0de2af35eb6c28e94e4708a92004d.tar.gz
crawl-ref-9b6b733bccd0de2af35eb6c28e94e4708a92004d.zip
Refactor weapon_skill()
This function was misleadingly named (it only provided the skill used for melee weapons, not ranged weapons), and incomplete; code along the lines of "is_ranged_weapon(*it) ? range_skill(*it) : weapon_skill(*it)" was scattered in about half a dozen different functions. I've corrected both of those problems (renaming weapon_ skill() to melee_skill() and adding item_weapon_skill()), and also possibly fixed two bugs in the process - an l_you.cc function that claimed to provide the skill used for the starting weapon (but actually only gave the melee skill), and unrand creation code that checked if a potential unrand swap used the same (melee) skill as the weapon type being generated.
Diffstat (limited to 'crawl-ref/source/wiz-fsim.cc')
-rw-r--r--crawl-ref/source/wiz-fsim.cc6
1 files changed, 1 insertions, 5 deletions
diff --git a/crawl-ref/source/wiz-fsim.cc b/crawl-ref/source/wiz-fsim.cc
index fdf54e4102..ee41b1bfe9 100644
--- a/crawl-ref/source/wiz-fsim.cc
+++ b/crawl-ref/source/wiz-fsim.cc
@@ -70,11 +70,7 @@ static skill_type _equipped_skill()
const int missile = you.m_quiver->get_fire_item();
if (iweap && iweap->base_type == OBJ_WEAPONS)
- {
- if (is_range_weapon(*iweap))
- return range_skill(*iweap);
- return weapon_skill(*iweap);
- }
+ return item_attack_skill(*iweap);
if (missile != -1)
return range_skill(you.inv[missile]);