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authorRaphael Langella <raphael.langella@gmail.com>2012-04-08 15:59:19 +0200
committerRaphael Langella <raphael.langella@gmail.com>2012-04-09 22:56:47 +0200
commit208f71645d7742fb9f5e85aab7e91898ebdc85c4 (patch)
treecb86a6d653c4f4795fd04ef5a5074539989d42b4 /crawl-ref/source/wiz-fsim.h
parentba1f42009afae6ff350b2219472961fa28d4c62d (diff)
downloadcrawl-ref-208f71645d7742fb9f5e85aab7e91898ebdc85c4.tar.gz
crawl-ref-208f71645d7742fb9f5e85aab7e91898ebdc85c4.zip
fsim: fix a lot of code duplication.
Also allows cancelling double scale simulation.
Diffstat (limited to 'crawl-ref/source/wiz-fsim.h')
-rw-r--r--crawl-ref/source/wiz-fsim.h9
1 files changed, 2 insertions, 7 deletions
diff --git a/crawl-ref/source/wiz-fsim.h b/crawl-ref/source/wiz-fsim.h
index 1a8372f699..1f2d6837dd 100644
--- a/crawl-ref/source/wiz-fsim.h
+++ b/crawl-ref/source/wiz-fsim.h
@@ -15,12 +15,7 @@ double av_time;
double av_eff_dam;
};
-void wiz_run_fight_sim(monster_type mtype = MONS_WORM,
- int iter_limit = 5000);
-void wiz_fight_sim_file(bool defend = false,
- monster_type mtype = MONS_WORM,
- int iter_limit = 5000,
- const char * fightstat = "fight.stat");
-void skill_vs_fighting(int iter_limit = 5000);
+void wizard_quick_fsim();
+void wizard_fight_sim(bool double_scale);
#endif