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authorShmuale Mark <shm.mark@gmail.com>2014-04-06 01:00:06 -0400
committerShmuale Mark <shm.mark@gmail.com>2014-04-06 01:00:06 -0400
commit63a232999fb6433f0ccbc20a88680cff18a2db57 (patch)
tree01e0d56485d749ab6fe52dcddf9c651e86607fe8 /crawl-ref/source/wiz-mon.cc
parent2d7d1c5946cf378a1ecd2de0086ccab400ff3d99 (diff)
downloadcrawl-ref-63a232999fb6433f0ccbc20a88680cff18a2db57.tar.gz
crawl-ref-63a232999fb6433f0ccbc20a88680cff18a2db57.zip
Remove scrambling.
It was something that was almost never relevant but that cluttered up the code regardless. If it were to be more relevant that would not really be a good thing since a chance for instadeath is rather bad design.
Diffstat (limited to 'crawl-ref/source/wiz-mon.cc')
-rw-r--r--crawl-ref/source/wiz-mon.cc2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/wiz-mon.cc b/crawl-ref/source/wiz-mon.cc
index b3429a6d20..5d6021fcf4 100644
--- a/crawl-ref/source/wiz-mon.cc
+++ b/crawl-ref/source/wiz-mon.cc
@@ -1069,7 +1069,7 @@ static void _move_player(const coord_def& where)
{
if (!you.can_pass_through_feat(grd(where)))
grd(where) = DNGN_FLOOR;
- move_player_to_grid(where, false, true);
+ move_player_to_grid(where, false);
// If necessary, update the Abyss.
if (player_in_branch(BRANCH_ABYSS))
maybe_shift_abyss_around_player();