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author | Shmuale Mark <shm.mark@gmail.com> | 2014-04-06 01:00:06 -0400 |
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committer | Shmuale Mark <shm.mark@gmail.com> | 2014-04-06 01:00:06 -0400 |
commit | 63a232999fb6433f0ccbc20a88680cff18a2db57 (patch) | |
tree | 01e0d56485d749ab6fe52dcddf9c651e86607fe8 /crawl-ref/source/wiz-mon.cc | |
parent | 2d7d1c5946cf378a1ecd2de0086ccab400ff3d99 (diff) | |
download | crawl-ref-63a232999fb6433f0ccbc20a88680cff18a2db57.tar.gz crawl-ref-63a232999fb6433f0ccbc20a88680cff18a2db57.zip |
Remove scrambling.
It was something that was almost never relevant but that cluttered
up the code regardless. If it were to be more relevant that would
not really be a good thing since a chance for instadeath is rather
bad design.
Diffstat (limited to 'crawl-ref/source/wiz-mon.cc')
-rw-r--r-- | crawl-ref/source/wiz-mon.cc | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/wiz-mon.cc b/crawl-ref/source/wiz-mon.cc index b3429a6d20..5d6021fcf4 100644 --- a/crawl-ref/source/wiz-mon.cc +++ b/crawl-ref/source/wiz-mon.cc @@ -1069,7 +1069,7 @@ static void _move_player(const coord_def& where) { if (!you.can_pass_through_feat(grd(where))) grd(where) = DNGN_FLOOR; - move_player_to_grid(where, false, true); + move_player_to_grid(where, false); // If necessary, update the Abyss. if (player_in_branch(BRANCH_ABYSS)) maybe_shift_abyss_around_player(); |